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Server: affect bind_addr on constructor instead of start() (#6474)

bind_addr is already ready when using constructor as we read is.IPv6 from it, instead pass the whole address
This commit is contained in:
Loïc Blot 2017-09-28 13:47:30 +02:00 committed by GitHub
parent 27eeb3581f
commit 2afe62952c
4 changed files with 25 additions and 28 deletions

View file

@ -118,14 +118,14 @@ public:
const std::string &path_world,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode,
bool ipv6,
Address bind_addr,
bool dedicated,
ChatInterface *iface = nullptr
);
~Server();
DISABLE_CLASS_COPY(Server);
void start(Address bind_addr);
void start();
void stop();
// This is mainly a way to pass the time to the server.
// Actual processing is done in an another thread.