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Server: affect bind_addr on constructor instead of start() (#6474)

bind_addr is already ready when using constructor as we read is.IPv6 from it, instead pass the whole address
This commit is contained in:
Loïc Blot 2017-09-28 13:47:30 +02:00 committed by GitHub
parent 27eeb3581f
commit 2afe62952c
4 changed files with 25 additions and 28 deletions

View file

@ -1886,10 +1886,8 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
return false;
}
server = new Server(map_dir, gamespec, simple_singleplayer_mode,
bind_addr.isIPv6(), false);
server->start(bind_addr);
server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
server->start();
return true;
}