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Detached inventories

This commit is contained in:
Perttu Ahola 2012-07-24 20:57:17 +03:00
parent 96eac87d47
commit 2ac20982e0
12 changed files with 222 additions and 85 deletions

View file

@ -32,9 +32,10 @@ struct InventoryLocation
CURRENT_PLAYER,
PLAYER,
NODEMETA,
DETACHED,
} type;
std::string name; // PLAYER
std::string name; // PLAYER, DETACHED
v3s16 p; // NODEMETA
InventoryLocation()
@ -59,6 +60,11 @@ struct InventoryLocation
type = NODEMETA;
p = p_;
}
void setDetached(const std::string &name_)
{
type = DETACHED;
name = name_;
}
void applyCurrentPlayer(const std::string &name_)
{
@ -80,13 +86,11 @@ public:
InventoryManager(){}
virtual ~InventoryManager(){}
// Get an inventory or set it modified (so it will be updated over
// network or so)
// Get an inventory (server and client)
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
virtual std::string getInventoryOwner(const InventoryLocation &loc){return "";}
// Set modified (will be saved and sent over network; only on server)
virtual void setInventoryModified(const InventoryLocation &loc){}
// Used on the client to send an action to the server
// Send inventory action to server (only on client)
virtual void inventoryAction(InventoryAction *a){}
};