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Don't call a player event without having player to do a event for

This commit is contained in:
sapier 2014-08-21 17:27:52 +02:00
parent a4c987b339
commit 2a5c88bde1
2 changed files with 9 additions and 1 deletions

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@ -61,6 +61,9 @@ void ScriptApiEnv::environment_Step(float dtime)
void ScriptApiEnv::player_event(ServerActiveObject* player, std::string type)
{
SCRIPTAPI_PRECHECKHEADER
if (player == NULL)
return;
// Get minetest.registered_playerevents
lua_getglobal(L, "minetest");