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Fix black loading screen background if menu_clouds = false
(#13322)
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parent
d1e5dbefc7
commit
2a1bc82887
5 changed files with 15 additions and 36 deletions
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@ -53,6 +53,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#endif
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RenderingEngine *RenderingEngine::s_singleton = nullptr;
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const video::SColor RenderingEngine::MENU_SKY_COLOR = video::SColor(255, 140, 186, 250);
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const float RenderingEngine::BASE_BLOOM_STRENGTH = 1.0f;
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@ -428,7 +429,7 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
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*/
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void RenderingEngine::draw_load_screen(const std::wstring &text,
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gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
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int percent, bool clouds)
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int percent, bool sky)
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{
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v2u32 screensize = getWindowSize();
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@ -440,14 +441,14 @@ void RenderingEngine::draw_load_screen(const std::wstring &text,
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guienv->addStaticText(text.c_str(), textrect, false, false);
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guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
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if (cloud_menu_background) {
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if (sky && g_settings->getBool("menu_clouds")) {
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g_menuclouds->step(dtime * 3);
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g_menuclouds->render();
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get_video_driver()->beginScene(
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true, true, video::SColor(255, 140, 186, 250));
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get_video_driver()->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
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g_menucloudsmgr->drawAll();
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} else
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} else if (sky)
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get_video_driver()->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
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else
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get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
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// draw progress bar
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@ -495,26 +496,6 @@ void RenderingEngine::draw_load_screen(const std::wstring &text,
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guitext->remove();
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}
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/*
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Draws the menu scene including (optional) cloud background.
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*/
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void RenderingEngine::draw_menu_scene(gui::IGUIEnvironment *guienv,
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float dtime, bool clouds)
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{
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bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
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if (cloud_menu_background) {
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g_menuclouds->step(dtime * 3);
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g_menuclouds->render();
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get_video_driver()->beginScene(
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true, true, video::SColor(255, 140, 186, 250));
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g_menucloudsmgr->drawAll();
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} else
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get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
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guienv->drawAll();
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get_video_driver()->endScene();
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}
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std::vector<video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
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{
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// Only check these drivers. We do not support software and D3D in any capacity.
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