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commit before some radicallish changes to water behavior

This commit is contained in:
Perttu Ahola 2010-12-11 18:11:03 +02:00
parent 5e0c284f3a
commit 2a0d1a059e
15 changed files with 1436 additions and 182 deletions

View file

@ -21,8 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define VOXEL_HEADER
#include "common_irrlicht.h"
#include "mapblock.h"
#include <iostream>
#include "debug.h"
#include "mapnode.h"
/*
A fast voxel manipulator class
@ -30,6 +31,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Not thread-safe.
*/
/*
Debug stuff
*/
extern u32 emerge_time;
extern u32 emerge_load_time;
/*
This class resembles aabbox3d<s16> a lot, but has inclusive
edges for saner handling of integer sizes
@ -53,8 +60,18 @@ public:
MaxEdge(p)
{
}
/*
Modifying methods
*/
void addArea(VoxelArea &a)
{
if(getExtent() == v3s16(0,0,0))
{
*this = a;
return;
}
if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
@ -64,6 +81,12 @@ public:
}
void addPoint(v3s16 p)
{
if(getExtent() == v3s16(0,0,0))
{
MinEdge = p;
MaxEdge = p;
return;
}
if(p.X < MinEdge.X) MinEdge.X = p.X;
if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
@ -71,6 +94,30 @@ public:
if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
}
// Pad with d nodes
void pad(v3s16 d)
{
MinEdge -= d;
MaxEdge += d;
}
/*void operator+=(v3s16 off)
{
MinEdge += off;
MaxEdge += off;
}
void operator-=(v3s16 off)
{
MinEdge -= off;
MaxEdge -= off;
}*/
/*
const methods
*/
v3s16 getExtent() const
{
return MaxEdge - MinEdge + v3s16(1,1,1);
@ -80,8 +127,13 @@ public:
v3s16 e = getExtent();
return (s32)e.X * (s32)e.Y * (s32)e.Z;
}
bool contains(VoxelArea &a) const
bool contains(const VoxelArea &a) const
{
// No area contains an empty area
// NOTE: Algorithms depend on this, so do not change.
if(a.getExtent() == v3s16(0,0,0))
return false;
return(
a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X &&
a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y &&
@ -101,6 +153,95 @@ public:
return (MinEdge == other.MinEdge
&& MaxEdge == other.MaxEdge);
}
VoxelArea operator+(v3s16 off) const
{
return VoxelArea(MinEdge+off, MaxEdge+off);
}
VoxelArea operator-(v3s16 off) const
{
return VoxelArea(MinEdge-off, MaxEdge-off);
}
/*
Returns 0-6 non-overlapping areas that can be added to
a to make up this area.
a: area inside *this
*/
void diff(const VoxelArea &a, core::list<VoxelArea> &result)
{
/*
This can result in a maximum of 6 areas
*/
// If a is an empty area, return the current area as a whole
if(a.getExtent() == v3s16(0,0,0))
{
VoxelArea b = *this;
if(b.getVolume() != 0)
result.push_back(b);
return;
}
assert(contains(a));
// Take back area, XY inclusive
{
v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1);
v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
// Take front area, XY inclusive
{
v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z);
v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
// Take top area, X inclusive
{
v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z);
v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
// Take bottom area, X inclusive
{
v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z);
v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
// Take left area, non-inclusive
{
v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z);
v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
// Take right area, non-inclusive
{
v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z);
v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z);
VoxelArea b(min, max);
if(b.getVolume() != 0)
result.push_back(b);
}
}
/*
Translates position from virtual coordinates to array index
@ -120,13 +261,15 @@ public:
void print(std::ostream &o) const
{
v3s16 e = getExtent();
o<<"("<<MinEdge.X
<<","<<MinEdge.Y
<<","<<MinEdge.Z
<<")("<<MaxEdge.X
<<","<<MaxEdge.Y
<<","<<MaxEdge.Z
<<")";
<<")"
<<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume();
}
// Edges are inclusive
@ -139,18 +282,35 @@ public:
// Checked as being inexistent in source
#define VOXELFLAG_INEXISTENT (1<<1)
// Algorithm-dependent
// flowWater: "visited"
#define VOXELFLAG_CHECKED (1<<2)
// Algorithm-dependent
// getWaterPressure: "visited"
#define VOXELFLAG_CHECKED2 (1<<3)
// Algorithm-dependent
// spreadWaterPressure: "visited"
#define VOXELFLAG_CHECKED3 (1<<4)
// Algorithm-dependent
// water: "pressure check route node"
#define VOXELFLAG_CHECKED4 (1<<5)
class VoxelManipulator : public NodeContainer
enum VoxelPrintMode
{
VOXELPRINT_NOTHING,
VOXELPRINT_MATERIAL,
VOXELPRINT_WATERPRESSURE,
};
class VoxelManipulator /*: public NodeContainer*/
{
public:
VoxelManipulator();
~VoxelManipulator();
virtual ~VoxelManipulator();
/*
Virtuals from NodeContainer
*/
virtual u16 nodeContainerId() const
/*virtual u16 nodeContainerId() const
{
return NODECONTAINER_ID_VOXELMANIPULATOR;
}
@ -158,7 +318,7 @@ public:
{
emerge(p);
return !(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT);
}
}*/
// These are a bit slow and shouldn't be used internally
MapNode getNode(v3s16 p)
{
@ -166,7 +326,7 @@ public:
if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
{
dstream<<"ERROR: VoxelManipulator::getNode(): "
dstream<<"EXCEPT: VoxelManipulator::getNode(): "
<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<", index="<<m_area.index(p)
<<", flags="<<(int)m_flags[m_area.index(p)]
@ -214,19 +374,80 @@ public:
Control
*/
void clear();
void print(std::ostream &o);
virtual void clear();
void print(std::ostream &o, VoxelPrintMode mode=VOXELPRINT_MATERIAL);
void addArea(VoxelArea area);
/*
Copy data and set flags to 0
dst_area.getExtent() <= src_area.getExtent()
*/
void copyFrom(MapNode *src, VoxelArea src_area,
v3s16 from_pos, v3s16 to_pos, v3s16 size);
/*
Algorithms
*/
void interpolate(VoxelArea area);
void flowWater(v3s16 removed_pos);
void clearFlag(u8 flag);
// VOXELFLAG_CHECKED2s must usually be cleared before calling
// -1: dead end, 0-255: pressure
// highest_y: Highest found water y is stored here.
// Must be initialized to -32768
int getWaterPressure(v3s16 p, s16 &highest_y, int recur_count);
/*
VOXELFLAG_CHECKED3s must usually be cleared before calling.
active_nodes: surface-touching air nodes with flow-causing
pressure. set-like dummy map container.
Spreads pressure pr at node p to request_area or as far as
there is invalid pressure.
*/
void spreadWaterPressure(v3s16 p, int pr,
VoxelArea request_area,
core::map<v3s16, u8> &active_nodes,
int recur_count);
/*
VOXELFLAG_CHECKED3s must usually be cleared before calling.
*/
void updateAreaWaterPressure(VoxelArea a,
core::map<v3s16, u8> &active_nodes,
bool checked3_is_clear=false);
/*
Returns true if moved something
*/
bool flowWater(v3s16 removed_pos,
core::map<v3s16, u8> &active_nodes,
int recursion_depth=0,
bool debugprint=false, int *counter=NULL,
int counterlimit=-1
);
/*
To flow some water, call this with the target node in
active_nodes
TODO: Make the active_nodes map to contain some vectors
that are properly sorted according to water flow order.
The current order makes water flow strangely if the
first one is always taken.
No, active_nodes should preserve the order stuff is
added to it, in addition to adhering the water flow
order.
*/
void flowWater(core::map<v3s16, u8> &active_nodes,
int recursion_depth=0,
bool debugprint=false,
int counterlimit=-1
);
/*
Virtual functions
@ -265,32 +486,24 @@ public:
MaxEdge is 1 higher than maximum allowed position
*/
VoxelArea m_area;
/*
NULL if data size is 0 (extent (0,0,0))
Data is stored as [z*h*w + y*h + x]
*/
MapNode *m_data;
/*
Flags of all nodes
*/
u8 *m_flags;
//TODO: Use these or remove them
//TODO: Would these make any speed improvement?
//bool m_pressure_route_valid;
//v3s16 m_pressure_route_surface;
private:
};
class Map;
class MapVoxelManipulator : public VoxelManipulator
{
public:
MapVoxelManipulator(Map *map);
virtual void emerge(VoxelArea a);
void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
private:
Map *m_map;
};
#endif