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Add capability to read table flag fields from Lua API
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parent
57710520dc
commit
2a01050a0c
7 changed files with 83 additions and 3 deletions
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@ -842,8 +842,45 @@ void push_hit_params(lua_State *L,const HitParams ¶ms)
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u32 getflagsfield(lua_State *L, int table, const char *fieldname,
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FlagDesc *flagdesc, u32 *flagmask)
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{
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std::string flagstring = getstringfield_default(L, table, fieldname, "");
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return readFlagString(flagstring, flagdesc, flagmask);
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u32 flags = 0;
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lua_getfield(L, table, fieldname);
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if (lua_isstring(L, -1)) {
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std::string flagstr = lua_tostring(L, -1);
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flags = readFlagString(flagstr, flagdesc, flagmask);
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} else if (lua_istable(L, -1)) {
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flags = read_flags_table(L, -1, flagdesc, flagmask);
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}
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lua_pop(L, 1);
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return flags;
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}
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u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
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{
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u32 flags = 0, mask = 0;
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char fnamebuf[64] = "no";
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for (int i = 0; flagdesc[i].name; i++) {
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bool result;
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if (getboolfield(L, table, flagdesc[i].name, result)) {
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mask |= flagdesc[i].flag;
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if (result)
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flags |= flagdesc[i].flag;
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}
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strlcpy(fnamebuf + 2, flagdesc[i].name, sizeof(fnamebuf) - 2);
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if (getboolfield(L, table, fnamebuf, result))
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mask |= flagdesc[i].flag;
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}
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if (flagmask)
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*flagmask = mask;
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return flags;
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}
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/******************************************************************************/
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