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Add UpdateThread and use it for minimap and mesh threads

This commit is contained in:
est31 2015-06-29 11:06:03 +02:00
parent 4e28c8d3c8
commit 29dda9f356
5 changed files with 114 additions and 98 deletions

View file

@ -96,7 +96,6 @@ public:
bool addBlock(v3s16 pos, MinimapMapblock *data);
// blocking!!
QueuedMinimapUpdate *pop();
u32 size()
@ -110,12 +109,16 @@ private:
JMutex m_mutex;
};
class MinimapUpdateThread : public JThread
class MinimapUpdateThread : public UpdateThread
{
private:
JSemaphore m_queue_sem;
MinimapUpdateQueue m_queue;
protected:
const char *getName()
{ return "MinimapUpdateThread"; }
virtual void doUpdate();
public:
MinimapUpdateThread(IrrlichtDevice *device, Client *client)
{
@ -131,13 +134,10 @@ public:
video::SColor getColorFromId(u16 id);
void enqueue_Block(v3s16 pos, MinimapMapblock *data);
void forceUpdate();
IrrlichtDevice *device;
Client *client;
video::IVideoDriver *driver;
ITextureSource *tsrc;
void Stop();
void *Thread();
MinimapData *data;
std::map<v3s16, MinimapMapblock *> m_blocks_cache;
};