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commit
29cfb6efff
10 changed files with 13 additions and 17 deletions
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@ -21,7 +21,7 @@ Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the
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* `ENABLE_OPENGL` - Enable OpenGL driver
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* `ENABLE_OPENGL3` (default: `OFF`) - Enable OpenGL 3+ driver
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* `ENABLE_GLES2` - Enable OpenGL ES 2+ driver
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* `USE_SDL2` (default: platform-dependent, usually `ON`) - Use SDL2 instead of older native device code
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* `USE_SDL2` (default: ON for Android, OFF for other platforms) - Use SDL2 instead of older native device code
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However, IrrlichtMt cannot be built or installed separately.
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@ -1,6 +1,6 @@
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# When enabling SDL2 by default on macOS, don't forget to change
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# "NSHighResolutionCapable" to true in "Info.plist".
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if(NOT APPLE)
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if(ANDROID)
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set(DEFAULT_SDL2 ON)
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endif()
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@ -232,7 +232,7 @@ public:
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#endif
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GLint max_samples = 0;
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GL.GetIntegerv(GL_MAX_SAMPLES, &max_samples);
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MSAA = std::min(MSAA, (u8)max_samples);
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MSAA = core::min_(MSAA, (u8)max_samples);
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if (use_gl_impl)
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GL.TexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, MSAA, InternalFormat, Size.Width, Size.Height, GL_TRUE);
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