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Biomes: Make biome heat and humidity noise parameters user-configurable
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6 changed files with 18 additions and 19 deletions
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@ -21,7 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MG_BIOME_HEADER
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#include "mapgen.h"
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#include "noise.h"
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struct NoiseParams;
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enum BiomeType
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{
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@ -32,10 +33,6 @@ enum BiomeType
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BIOME_TYPE_FLAT
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};
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extern NoiseParams nparams_biome_def_heat;
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extern NoiseParams nparams_biome_def_humidity;
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class Biome : public GenElement {
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public:
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u32 flags;
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@ -61,9 +58,6 @@ public:
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static const char *ELEMENT_TITLE;
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static const size_t ELEMENT_LIMIT = 0x100;
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NoiseParams *np_heat;
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NoiseParams *np_humidity;
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BiomeManager(IGameDef *gamedef);
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~BiomeManager();
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