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Biomes: Make biome heat and humidity noise parameters user-configurable
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6 changed files with 18 additions and 19 deletions
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@ -29,17 +29,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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const char *BiomeManager::ELEMENT_TITLE = "biome";
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NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70, 2.0);
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NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55, 2.0);
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///////////////////////////////////////////////////////////////////////////////
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BiomeManager::BiomeManager(IGameDef *gamedef)
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{
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m_resolver = gamedef->getNodeDefManager()->getResolver();
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np_heat = &nparams_biome_def_heat;
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np_humidity = &nparams_biome_def_humidity;
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// Create default biome to be used in case none exist
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Biome *b = new Biome;
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