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Player data to Database (#5475)

* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
This commit is contained in:
Loïc Blot 2017-04-23 14:35:08 +02:00 committed by GitHub
parent dda171d292
commit 29ab20c272
31 changed files with 1555 additions and 378 deletions

View file

@ -31,59 +31,10 @@ public:
const char *getName() { return "TestPlayer"; }
void runTests(IGameDef *gamedef);
void testSave(IGameDef *gamedef);
void testLoad(IGameDef *gamedef);
};
static TestPlayer g_test_instance;
void TestPlayer::runTests(IGameDef *gamedef)
{
TEST(testSave, gamedef);
TEST(testLoad, gamedef);
}
void TestPlayer::testSave(IGameDef *gamedef)
{
RemotePlayer rplayer("testplayer_save", gamedef->idef());
PlayerSAO sao(NULL, 1, false);
sao.initialize(&rplayer, std::set<std::string>());
rplayer.setPlayerSAO(&sao);
sao.setBreath(10, false);
sao.setHPRaw(8);
sao.setYaw(0.1f);
sao.setPitch(0.6f);
sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
rplayer.save(".", gamedef);
UASSERT(fs::PathExists("testplayer_save"));
}
void TestPlayer::testLoad(IGameDef *gamedef)
{
RemotePlayer rplayer("testplayer_load", gamedef->idef());
PlayerSAO sao(NULL, 1, false);
sao.initialize(&rplayer, std::set<std::string>());
rplayer.setPlayerSAO(&sao);
sao.setBreath(10, false);
sao.setHPRaw(8);
sao.setYaw(0.1f);
sao.setPitch(0.6f);
sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
rplayer.save(".", gamedef);
UASSERT(fs::PathExists("testplayer_load"));
RemotePlayer rplayer_load("testplayer_load", gamedef->idef());
PlayerSAO sao_load(NULL, 2, false);
std::ifstream is("testplayer_load", std::ios_base::binary);
UASSERT(is.good());
rplayer_load.deSerialize(is, "testplayer_load", &sao_load);
is.close();
UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0);
UASSERT(sao_load.getBreath() == 10);
UASSERT(sao_load.getHP() == 8);
UASSERT(sao_load.getYaw() == 0.1f);
UASSERT(sao_load.getPitch() == 0.6f);
UASSERT(sao_load.getBasePosition() == v3f(450.2f, -15.7f, 68.1f));
}