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Player data to Database (#5475)
* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
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31 changed files with 1555 additions and 378 deletions
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@ -37,7 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map_settings_manager.h"
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class Settings;
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class Database;
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class MapDatabase;
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class ClientMap;
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class MapSector;
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class ServerMapSector;
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@ -430,7 +430,7 @@ public:
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/*
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Database functions
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*/
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static Database *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
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static MapDatabase *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
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// Returns true if the database file does not exist
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bool loadFromFolders();
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@ -458,7 +458,7 @@ public:
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bool loadSectorMeta(v2s16 p2d);
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bool saveBlock(MapBlock *block);
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static bool saveBlock(MapBlock *block, Database *db);
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static bool saveBlock(MapBlock *block, MapDatabase *db);
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// This will generate a sector with getSector if not found.
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void loadBlock(const std::string §ordir, const std::string &blockfile,
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MapSector *sector, bool save_after_load=false);
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@ -510,7 +510,7 @@ private:
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This is reset to false when written on disk.
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*/
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bool m_map_metadata_changed;
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Database *dbase;
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MapDatabase *dbase;
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};
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