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Player data to Database (#5475)

* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
This commit is contained in:
Loïc Blot 2017-04-23 14:35:08 +02:00 committed by GitHub
parent dda171d292
commit 29ab20c272
31 changed files with 1555 additions and 378 deletions

View file

@ -29,10 +29,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Database
{
public:
virtual ~Database() {}
virtual void beginSave() = 0;
virtual void endSave() = 0;
virtual bool initialized() const { return true; }
};
virtual void beginSave() {}
virtual void endSave() {}
class MapDatabase : public Database
{
public:
virtual ~MapDatabase() {}
virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0;
virtual void loadBlock(const v3s16 &pos, std::string *block) = 0;
@ -42,8 +47,19 @@ public:
static v3s16 getIntegerAsBlock(s64 i);
virtual void listAllLoadableBlocks(std::vector<v3s16> &dst) = 0;
};
virtual bool initialized() const { return true; }
class PlayerSAO;
class RemotePlayer;
class PlayerDatabase
{
public:
virtual ~PlayerDatabase() {}
virtual void savePlayer(RemotePlayer *player) = 0;
virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
virtual bool removePlayer(const std::string &name) = 0;
virtual void listPlayers(std::vector<std::string> &res) = 0;
};
#endif