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Player data to Database (#5475)
* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
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31 changed files with 1555 additions and 378 deletions
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src/database-files.h
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src/database-files.h
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/*
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Minetest
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef DATABASE_FILES_HEADER
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#define DATABASE_FILES_HEADER
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// !!! WARNING !!!
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// This backend is intended to be used on Minetest 0.4.16 only for the transition backend for
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// player files
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#include "database.h"
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class PlayerDatabaseFiles : public PlayerDatabase
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{
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public:
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PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir) {}
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virtual ~PlayerDatabaseFiles() {}
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void savePlayer(RemotePlayer *player);
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bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
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bool removePlayer(const std::string &name);
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void listPlayers(std::vector<std::string> &res);
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private:
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void serialize(std::ostringstream &os, RemotePlayer *player);
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std::string m_savedir;
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};
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#endif
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