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Player data to Database (#5475)
* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
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31 changed files with 1555 additions and 378 deletions
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@ -770,7 +770,7 @@ void Client::initLocalMapSaving(const Address &address,
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fs::CreateAllDirs(world_path);
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m_localdb = new Database_SQLite3(world_path);
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m_localdb = new MapDatabaseSQLite3(world_path);
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m_localdb->beginSave();
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actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
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}
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