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Allow binding dig, place actions to keys; remove LMB/RMB hardcoding

Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
This commit is contained in:
ANAND 2020-06-05 18:36:35 +05:30 committed by celeron55
parent fff0393187
commit 291a6b70d6
14 changed files with 284 additions and 310 deletions

View file

@ -37,6 +37,8 @@ void KeyCache::populate()
key[KeyType::JUMP] = getKeySetting("keymap_jump");
key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
key[KeyType::DIG] = getKeySetting("keymap_dig");
key[KeyType::PLACE] = getKeySetting("keymap_place");
key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
@ -111,57 +113,81 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
const KeyPress &keyCode = event.KeyInput;
if (keysListenedFor[keyCode]) {
// If the key is being held down then the OS may
// send a continuous stream of keydown events.
// In this case, we don't want to let this
// stream reach the application as it will cause
// certain actions to repeat constantly.
if (event.KeyInput.PressedDown) {
if (!IsKeyDown(keyCode)) {
keyWasDown.set(keyCode);
keyWasPressed.set(keyCode);
}
keyIsDown.set(keyCode);
keyWasDown.set(keyCode);
} else {
if (IsKeyDown(keyCode))
keyWasReleased.set(keyCode);
keyIsDown.unset(keyCode);
}
return true;
}
}
#ifdef HAVE_TOUCHSCREENGUI
// case of touchscreengui we have to handle different events
if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
} else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
// In case of touchscreengui, we have to handle different events
m_touchscreengui->translateEvent(event);
return true;
}
#endif
if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
} else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
/* TODO add a check like:
if (event.JoystickEvent != joystick_we_listen_for)
return false;
*/
return joystick->handleEvent(event.JoystickEvent);
}
// handle mouse events
if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
if (isMenuActive()) {
left_active = false;
middle_active = false;
right_active = false;
} else {
left_active = event.MouseInput.isLeftPressed();
middle_active = event.MouseInput.isMiddlePressed();
right_active = event.MouseInput.isRightPressed();
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
leftclicked = true;
}
if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
rightclicked = true;
}
if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
leftreleased = true;
}
if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
rightreleased = true;
}
if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
mouse_wheel += event.MouseInput.Wheel;
}
} else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
// Handle mouse events
KeyPress key;
switch (event.MouseInput.Event) {
case EMIE_LMOUSE_PRESSED_DOWN:
key = "KEY_LBUTTON";
keyIsDown.set(key);
keyWasDown.set(key);
keyWasPressed.set(key);
break;
case EMIE_MMOUSE_PRESSED_DOWN:
key = "KEY_MBUTTON";
keyIsDown.set(key);
keyWasDown.set(key);
keyWasPressed.set(key);
break;
case EMIE_RMOUSE_PRESSED_DOWN:
key = "KEY_RBUTTON";
keyIsDown.set(key);
keyWasDown.set(key);
keyWasPressed.set(key);
break;
case EMIE_LMOUSE_LEFT_UP:
key = "KEY_LBUTTON";
keyIsDown.unset(key);
keyWasReleased.set(key);
break;
case EMIE_MMOUSE_LEFT_UP:
key = "KEY_MBUTTON";
keyIsDown.unset(key);
keyWasReleased.set(key);
break;
case EMIE_RMOUSE_LEFT_UP:
key = "KEY_RBUTTON";
keyIsDown.unset(key);
keyWasReleased.set(key);
break;
case EMIE_MOUSE_WHEEL:
mouse_wheel += event.MouseInput.Wheel;
break;
default: break;
}
} else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
static const LogLevel irr_loglev_conv[] = {
@ -188,38 +214,28 @@ s32 RandomInputHandler::Rand(s32 min, s32 max)
return (myrand() % (max - min + 1)) + min;
}
struct RandomInputHandlerSimData {
std::string key;
float counter;
int time_max;
};
void RandomInputHandler::step(float dtime)
{
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_jump"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_special1"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_forward"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_left"));
static RandomInputHandlerSimData rnd_data[] = {
{ "keymap_jump", 0.0f, 40 },
{ "keymap_special1", 0.0f, 40 },
{ "keymap_forward", 0.0f, 40 },
{ "keymap_left", 0.0f, 40 },
{ "keymap_dig", 0.0f, 30 },
{ "keymap_place", 0.0f, 15 }
};
for (auto &i : rnd_data) {
i.counter -= dtime;
if (i.counter < 0.0) {
i.counter = 0.1 * Rand(1, i.time_max);
keydown.toggle(getKeySetting(i.key.c_str()));
}
}
{
@ -230,29 +246,5 @@ void RandomInputHandler::step(float dtime)
mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 30);
leftdown = !leftdown;
if (leftdown)
leftclicked = true;
if (!leftdown)
leftreleased = true;
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 15);
rightdown = !rightdown;
if (rightdown)
rightclicked = true;
if (!rightdown)
rightreleased = true;
}
}
mousepos += mousespeed;
}