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Relatively snappy object-ground collision detection

This commit is contained in:
Perttu Ahola 2011-11-21 14:36:21 +02:00
parent 94feb62b08
commit 290e921920
9 changed files with 81 additions and 31 deletions

View file

@ -362,14 +362,13 @@ public:
~ClientEnvironment();
Map & getMap()
{
return *m_map;
}
{ return *m_map; }
ClientMap & getClientMap()
{
return *m_map;
}
{ return *m_map; }
IGameDef *getGameDef()
{ return m_gamedef; }
void step(f32 dtime);