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https://github.com/luanti-org/luanti.git
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Rewrite rendering engine (#6253)
* Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods
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parent
65c5539035
commit
28841961ba
25 changed files with 1008 additions and 618 deletions
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <vector>
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#include <memory>
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#include <string>
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#include "irrlichttypes_extrabloated.h"
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#include "debug.h"
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@ -32,6 +33,8 @@ class LocalPlayer;
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class Hud;
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class Minimap;
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class RenderingCore;
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class RenderingEngine
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{
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public:
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@ -41,7 +44,7 @@ public:
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v2u32 getWindowSize() const;
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void setResizable(bool resize);
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video::IVideoDriver *getVideoDriver();
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video::IVideoDriver *getVideoDriver() { return driver; }
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static const char *getVideoDriverName(irr::video::E_DRIVER_TYPE type);
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static const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type);
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@ -107,15 +110,20 @@ public:
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text, guienv, tsrc, dtime, percent, clouds);
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}
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inline static void draw_scene(Camera *camera, Client *client, LocalPlayer *player,
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Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
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const v2u32 &screensize, const video::SColor &skycolor,
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bool show_hud, bool show_minimap)
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inline static void draw_scene(video::SColor skycolor, bool show_hud,
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bool show_minimap, bool draw_wield_tool, bool draw_crosshair)
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{
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s_singleton->_draw_scene(camera, client, player, hud, mapper, guienv,
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screensize, skycolor, show_hud, show_minimap);
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s_singleton->_draw_scene(skycolor, show_hud, show_minimap,
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draw_wield_tool, draw_crosshair);
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}
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inline static void initialize(Client *client, Hud *hud)
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{
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s_singleton->_initialize(client, hud);
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}
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inline static void finalize() { s_singleton->_finalize(); }
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static bool run()
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{
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sanity_check(s_singleton && s_singleton->m_device);
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@ -126,60 +134,19 @@ public:
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static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
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private:
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enum parallax_sign
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{
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LEFT = -1,
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RIGHT = 1,
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EYECOUNT = 2
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};
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void _draw_load_screen(const std::wstring &text, gui::IGUIEnvironment *guienv,
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ITextureSource *tsrc, float dtime = 0, int percent = 0,
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bool clouds = true);
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void _draw_scene(Camera *camera, Client *client, LocalPlayer *player, Hud *hud,
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Minimap *mapper, gui::IGUIEnvironment *guienv,
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const v2u32 &screensize, const video::SColor &skycolor,
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bool show_hud, bool show_minimap);
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void _draw_scene(video::SColor skycolor, bool show_hud, bool show_minimap,
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bool draw_wield_tool, bool draw_crosshair);
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void draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
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bool draw_wield_tool, Client *client,
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gui::IGUIEnvironment *guienv);
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void _initialize(Client *client, Hud *hud);
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void draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
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const v2u32 &screensize, bool draw_wield_tool, Client *client,
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gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
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void draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
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const v2u32 &screensize, bool draw_wield_tool, Client *client,
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gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
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void draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
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const v2u32 &screensize, bool draw_wield_tool, Client *client,
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gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
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void draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
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const v2u32 &screensize, bool draw_wield_tool, Client *client,
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gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
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void draw_plain(Camera *camera, bool show_hud, Hud *hud, const v2u32 &screensize,
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bool draw_wield_tool, Client *client,
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gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
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void init_texture(const v2u32 &screensize, video::ITexture **texture,
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const char *name);
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video::ITexture *draw_image(const v2u32 &screensize, parallax_sign psign,
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const irr::core::matrix4 &startMatrix,
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const irr::core::vector3df &focusPoint, bool show_hud,
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Camera *camera, Hud *hud, bool draw_wield_tool, Client *client,
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gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
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video::ITexture *draw_hud(const v2u32 &screensize, bool show_hud, Hud *hud,
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Client *client, bool draw_crosshair,
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const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
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Camera *camera);
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void _finalize();
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std::unique_ptr<RenderingCore> core;
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irr::IrrlichtDevice *m_device = nullptr;
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irr::video::IVideoDriver *driver;
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static RenderingEngine *s_singleton;
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};
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