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Rewrite rendering engine (#6253)

* Clean draw_*() arguments

* Split rendering core

* Add anaglyph 3D

* Interlaced 3D

* Drop obsolete methods
This commit is contained in:
Vitaliy 2017-10-31 21:27:10 +03:00 committed by Loïc Blot
parent 65c5539035
commit 28841961ba
25 changed files with 1008 additions and 618 deletions

View file

@ -31,6 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "minimap.h"
#include "clientmap.h"
#include "renderingengine.h"
#include "render/core.h"
#include "render/factory.h"
#include "inputhandler.h"
#include "gettext.h"
@ -102,17 +104,22 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
#endif
m_device = createDeviceEx(params);
driver = m_device->getVideoDriver();
s_singleton = this;
}
RenderingEngine::~RenderingEngine()
{
core.reset();
m_device->drop();
s_singleton = nullptr;
}
v2u32 RenderingEngine::getWindowSize() const
{
if (core)
return core->getVirtualSize();
return m_device->getVideoDriver()->getScreenSize();
}
@ -121,11 +128,6 @@ void RenderingEngine::setResizable(bool resize)
m_device->setResizable(resize);
}
video::IVideoDriver *RenderingEngine::getVideoDriver()
{
return m_device->getVideoDriver();
}
bool RenderingEngine::print_video_modes()
{
IrrlichtDevice *nulldevice;
@ -213,11 +215,10 @@ bool RenderingEngine::setWindowIcon()
"-xorg-icon-128.png");
#endif
#elif defined(_WIN32)
const video::SExposedVideoData exposedData =
m_device->getVideoDriver()->getExposedVideoData();
const video::SExposedVideoData exposedData = driver->getExposedVideoData();
HWND hWnd; // Window handle
switch (m_device->getVideoDriver()->getDriverType()) {
switch (driver->getDriverType()) {
case video::EDT_DIRECT3D8:
hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
break;
@ -253,14 +254,12 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
{
#ifdef XORG_USED
video::IVideoDriver *v_driver = m_device->getVideoDriver();
video::IImageLoader *image_loader = NULL;
u32 cnt = v_driver->getImageLoaderCount();
u32 cnt = driver->getImageLoaderCount();
for (u32 i = 0; i < cnt; i++) {
if (v_driver->getImageLoader(i)->isALoadableFileExtension(
if (driver->getImageLoader(i)->isALoadableFileExtension(
icon_file.c_str())) {
image_loader = v_driver->getImageLoader(i);
image_loader = driver->getImageLoader(i);
break;
}
}
@ -313,7 +312,7 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
img->drop();
icon_f->drop();
const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
const video::SExposedVideoData &video_data = driver->getExposedVideoData();
Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
@ -442,558 +441,22 @@ std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers
return drivers;
}
void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player,
Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor, bool show_hud,
bool show_minimap)
void RenderingEngine::_initialize(Client *client, Hud *hud)
{
bool draw_wield_tool =
(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
camera->getCameraMode() < CAMERA_MODE_THIRD);
bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
(camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
#ifdef HAVE_TOUCHSCREENGUI
try {
draw_crosshair = !g_settings->getBool("touchtarget");
} catch (SettingNotFoundException) {
}
#endif
const std::string &draw_mode = g_settings->get("3d_mode");
if (draw_mode == "anaglyph") {
draw_anaglyph_3d_mode(
camera, show_hud, hud, draw_wield_tool, client, guienv);
draw_crosshair = false;
} else if (draw_mode == "interlaced") {
draw_interlaced_3d_mode(camera, show_hud, hud, screensize,
draw_wield_tool, client, guienv, skycolor);
draw_crosshair = false;
} else if (draw_mode == "sidebyside") {
draw_sidebyside_3d_mode(camera, show_hud, hud, screensize,
draw_wield_tool, client, guienv, skycolor);
show_hud = false;
} else if (draw_mode == "topbottom") {
draw_top_bottom_3d_mode(camera, show_hud, hud, screensize,
draw_wield_tool, client, guienv, skycolor);
show_hud = false;
} else if (draw_mode == "pageflip") {
draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool,
client, guienv, skycolor);
draw_crosshair = false;
show_hud = false;
} else {
draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client,
guienv, skycolor);
}
/*
Post effects
*/
client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
// TODO how to make those 3d too
if (show_hud) {
if (draw_crosshair)
hud->drawCrosshair();
hud->drawHotbar(client->getPlayerItem());
hud->drawLuaElements(camera->getOffset());
camera->drawNametags();
if (mapper && show_minimap)
mapper->drawMinimap();
}
guienv->drawAll();
core.reset(createRenderingCore(draw_mode, m_device, client, hud));
core->initialize();
}
void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv)
void RenderingEngine::_finalize()
{
/* preserve old setup*/
irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera->getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint =
(camera->getCameraNode()->getTarget() -
camera->getCameraNode()->getAbsolutePosition())
.setLength(1) +
camera->getCameraNode()->getAbsolutePosition();
// Left eye...
irr::core::vector3df leftEye;
irr::core::matrix4 leftMove;
leftMove.setTranslation(irr::core::vector3df(
-g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
leftEye = (startMatrix * leftMove).getTranslation();
// clear the depth buffer, and color
getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255));
getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
getVideoDriver()->getOverrideMaterial().EnablePasses =
irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
irr::scene::ESNRP_TRANSPARENT +
irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
camera->getCameraNode()->setPosition(leftEye);
camera->getCameraNode()->setTarget(focusPoint);
get_scene_manager()->drawAll();
getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud->drawSelectionMesh();
if (draw_wield_tool)
camera->drawWieldedTool(&leftMove);
}
guienv->drawAll();
// Right eye...
irr::core::vector3df rightEye;
irr::core::matrix4 rightMove;
rightMove.setTranslation(irr::core::vector3df(
g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
rightEye = (startMatrix * rightMove).getTranslation();
// clear the depth buffer
getVideoDriver()->clearZBuffer();
getVideoDriver()->getOverrideMaterial().Material.ColorMask =
irr::video::ECP_GREEN + irr::video::ECP_BLUE;
getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
getVideoDriver()->getOverrideMaterial().EnablePasses =
irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
irr::scene::ESNRP_TRANSPARENT +
irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
camera->getCameraNode()->setPosition(rightEye);
camera->getCameraNode()->setTarget(focusPoint);
get_scene_manager()->drawAll();
getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud->drawSelectionMesh();
if (draw_wield_tool)
camera->drawWieldedTool(&rightMove);
}
guienv->drawAll();
getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
getVideoDriver()->getOverrideMaterial().EnableFlags = 0;
getVideoDriver()->getOverrideMaterial().EnablePasses = 0;
camera->getCameraNode()->setPosition(oldPosition);
camera->getCameraNode()->setTarget(oldTarget);
core.reset();
}
void RenderingEngine::init_texture(
const v2u32 &screensize, video::ITexture **texture, const char *name)
void RenderingEngine::_draw_scene(video::SColor skycolor, bool show_hud,
bool show_minimap, bool draw_wield_tool, bool draw_crosshair)
{
if (*texture) {
getVideoDriver()->removeTexture(*texture);
}
*texture = getVideoDriver()->addRenderTargetTexture(
core::dimension2d<u32>(screensize.X, screensize.Y), name,
irr::video::ECF_A8R8G8B8);
}
video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign,
const irr::core::matrix4 &startMatrix,
const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera,
Hud *hud, bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
{
static video::ITexture *images[2] = {NULL, NULL};
static v2u32 last_screensize = v2u32(0, 0);
video::ITexture *image = NULL;
if (screensize != last_screensize) {
init_texture(screensize, &images[1], "mt_drawimage_img1");
init_texture(screensize, &images[0], "mt_drawimage_img2");
last_screensize = screensize;
}
if (psign == RIGHT)
image = images[1];
else
image = images[0];
getVideoDriver()->setRenderTarget(image, true, true,
irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(),
skycolor.getBlue()));
irr::core::vector3df eye_pos;
irr::core::matrix4 movement;
movement.setTranslation(irr::core::vector3df(
(int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f,
0.0f));
eye_pos = (startMatrix * movement).getTranslation();
// clear the depth buffer
getVideoDriver()->clearZBuffer();
camera->getCameraNode()->setPosition(eye_pos);
camera->getCameraNode()->setTarget(focusPoint);
get_scene_manager()->drawAll();
getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud->drawSelectionMesh();
if (draw_wield_tool)
camera->drawWieldedTool(&movement);
}
guienv->drawAll();
/* switch back to real renderer */
getVideoDriver()->setRenderTarget(0, true, true,
irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
skycolor.getBlue()));
return image;
}
video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud,
Hud *hud, Client *client, bool draw_crosshair,
const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
Camera *camera)
{
static video::ITexture *image = nullptr;
init_texture(screensize, &image, "mt_drawimage_hud");
getVideoDriver()->setRenderTarget(
image, true, true, irr::video::SColor(255, 0, 0, 0));
if (show_hud) {
if (draw_crosshair)
hud->drawCrosshair();
hud->drawHotbar(client->getPlayerItem());
hud->drawLuaElements(camera->getOffset());
camera->drawNametags();
guienv->drawAll();
}
getVideoDriver()->setRenderTarget(0, true, true,
irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
skycolor.getBlue()));
return image;
}
void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
const v2u32 &screensize, bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
{
/* save current info */
irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera->getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint =
(camera->getCameraNode()->getTarget() -
camera->getCameraNode()->getAbsolutePosition())
.setLength(1) +
camera->getCameraNode()->getAbsolutePosition();
/* create left view */
video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, camera, hud, draw_wield_tool, client,
guienv, skycolor);
// Right eye...
irr::core::vector3df rightEye;
irr::core::matrix4 rightMove;
rightMove.setTranslation(irr::core::vector3df(
g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
rightEye = (startMatrix * rightMove).getTranslation();
// clear the depth buffer
getVideoDriver()->clearZBuffer();
camera->getCameraNode()->setPosition(rightEye);
camera->getCameraNode()->setTarget(focusPoint);
get_scene_manager()->drawAll();
getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud->drawSelectionMesh();
if (draw_wield_tool)
camera->drawWieldedTool(&rightMove);
}
guienv->drawAll();
for (unsigned int i = 0; i < screensize.Y; i += 2) {
#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
getVideoDriver()->draw2DImage(left_image,
irr::core::position2d<s32>(0, i),
#else
getVideoDriver()->draw2DImage(left_image,
irr::core::position2d<s32>(0, screensize.Y - i),
#endif
irr::core::rect<s32>(0, i, screensize.X, i + 1), 0,
irr::video::SColor(255, 255, 255, 255), false);
}
/* cleanup */
camera->getCameraNode()->setPosition(oldPosition);
camera->getCameraNode()->setTarget(oldTarget);
}
void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
const v2u32 &screensize, bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
{
/* save current info */
irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera->getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint =
(camera->getCameraNode()->getTarget() -
camera->getCameraNode()->getAbsolutePosition())
.setLength(1) +
camera->getCameraNode()->getAbsolutePosition();
/* create left view */
video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, camera, hud, draw_wield_tool, client,
guienv, skycolor);
/* create right view */
video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
focusPoint, show_hud, camera, hud, draw_wield_tool, client,
guienv, skycolor);
/* create hud overlay */
video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
skycolor, guienv, camera);
getVideoDriver()->makeColorKeyTexture(
hudtexture, irr::video::SColor(255, 0, 0, 0));
// makeColorKeyTexture mirrors texture so we do it twice to get it right again
getVideoDriver()->makeColorKeyTexture(
hudtexture, irr::video::SColor(255, 0, 0, 0));
draw2DImageFilterScaled(getVideoDriver(), left_image,
irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
false);
draw2DImageFilterScaled(getVideoDriver(), hudtexture,
irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
true);
draw2DImageFilterScaled(getVideoDriver(), right_image,
irr::core::rect<s32>(
screensize.X / 2, 0, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
false);
draw2DImageFilterScaled(getVideoDriver(), hudtexture,
irr::core::rect<s32>(
screensize.X / 2, 0, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
true);
left_image = nullptr;
right_image = nullptr;
/* cleanup */
camera->getCameraNode()->setPosition(oldPosition);
camera->getCameraNode()->setTarget(oldTarget);
}
void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
const v2u32 &screensize, bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
{
/* save current info */
irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera->getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint =
(camera->getCameraNode()->getTarget() -
camera->getCameraNode()->getAbsolutePosition())
.setLength(1) +
camera->getCameraNode()->getAbsolutePosition();
/* create left view */
video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, camera, hud, draw_wield_tool, client,
guienv, skycolor);
/* create right view */
video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
focusPoint, show_hud, camera, hud, draw_wield_tool, client,
guienv, skycolor);
/* create hud overlay */
video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
skycolor, guienv, camera);
getVideoDriver()->makeColorKeyTexture(
hudtexture, irr::video::SColor(255, 0, 0, 0));
// makeColorKeyTexture mirrors texture so we do it twice to get it right again
getVideoDriver()->makeColorKeyTexture(
hudtexture, irr::video::SColor(255, 0, 0, 0));
draw2DImageFilterScaled(getVideoDriver(), left_image,
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
false);
draw2DImageFilterScaled(getVideoDriver(), hudtexture,
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
true);
draw2DImageFilterScaled(getVideoDriver(), right_image,
irr::core::rect<s32>(
0, screensize.Y / 2, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
false);
draw2DImageFilterScaled(getVideoDriver(), hudtexture,
irr::core::rect<s32>(
0, screensize.Y / 2, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
true);
left_image = NULL;
right_image = NULL;
/* cleanup */
camera->getCameraNode()->setPosition(oldPosition);
camera->getCameraNode()->setTarget(oldTarget);
}
void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
const v2u32 &screensize, bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
{
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
errorstream << "Pageflip 3D mode is not supported"
<< " with your Irrlicht version!" << std::endl;
#else
/* preserve old setup*/
irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera->getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint =
(camera->getCameraNode()->getTarget() -
camera->getCameraNode()->getAbsolutePosition())
.setLength(1) +
camera->getCameraNode()->getAbsolutePosition();
// Left eye...
getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
irr::core::vector3df leftEye;
irr::core::matrix4 leftMove;
leftMove.setTranslation(irr::core::vector3df(
-g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
leftEye = (startMatrix * leftMove).getTranslation();
// clear the depth buffer, and color
getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
camera->getCameraNode()->setPosition(leftEye);
camera->getCameraNode()->setTarget(focusPoint);
get_scene_manager()->drawAll();
getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud->drawSelectionMesh();
if (draw_wield_tool)
camera->drawWieldedTool(&leftMove);
hud->drawHotbar(client->getPlayerItem());
hud->drawLuaElements(camera->getOffset());
camera->drawNametags();
}
guienv->drawAll();
// Right eye...
getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
irr::core::vector3df rightEye;
irr::core::matrix4 rightMove;
rightMove.setTranslation(irr::core::vector3df(
g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
rightEye = (startMatrix * rightMove).getTranslation();
// clear the depth buffer, and color
getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
camera->getCameraNode()->setPosition(rightEye);
camera->getCameraNode()->setTarget(focusPoint);
get_scene_manager()->drawAll();
getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud->drawSelectionMesh();
if (draw_wield_tool)
camera->drawWieldedTool(&rightMove);
hud->drawHotbar(client->getPlayerItem());
hud->drawLuaElements(camera->getOffset());
camera->drawNametags();
}
guienv->drawAll();
camera->getCameraNode()->setPosition(oldPosition);
camera->getCameraNode()->setTarget(oldTarget);
#endif
}
// returns (size / coef), rounded upwards
inline int scaledown(int coef, int size)
{
return (size + coef - 1) / coef;
}
void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud,
const v2u32 &screensize, bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
{
// Undersampling-specific stuff
static video::ITexture *image = NULL;
static v2u32 last_pixelated_size = v2u32(0, 0);
static thread_local int undersampling = g_settings->getU16("undersampling");
v2u32 pixelated_size;
v2u32 dest_size;
if (undersampling > 0) {
pixelated_size = v2u32(scaledown(undersampling, screensize.X),
scaledown(undersampling, screensize.Y));
dest_size = v2u32(undersampling * pixelated_size.X,
undersampling * pixelated_size.Y);
if (pixelated_size != last_pixelated_size) {
init_texture(pixelated_size, &image, "mt_drawimage_img1");
last_pixelated_size = pixelated_size;
}
getVideoDriver()->setRenderTarget(image, true, true, skycolor);
}
// Render
get_scene_manager()->drawAll();
getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud->drawSelectionMesh();
if (draw_wield_tool) {
camera->drawWieldedTool();
}
}
// Upscale lowres render
if (undersampling > 0) {
getVideoDriver()->setRenderTarget(0, true, true);
getVideoDriver()->draw2DImage(image,
irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
irr::core::rect<s32>(0, 0, pixelated_size.X,
pixelated_size.Y));
}
core->draw(skycolor, show_hud, show_minimap, draw_wield_tool, draw_crosshair);
}
const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type)