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Rewrite rendering engine (#6253)

* Clean draw_*() arguments

* Split rendering core

* Add anaglyph 3D

* Interlaced 3D

* Drop obsolete methods
This commit is contained in:
Vitaliy 2017-10-31 21:27:10 +03:00 committed by Loïc Blot
parent 65c5539035
commit 28841961ba
25 changed files with 1008 additions and 618 deletions

View file

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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 numzero, Lobachesky Vitaly <numzer0@yandex.ru>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "anaglyph.h"
void RenderingCoreAnaglyph::drawAll()
{
renderBothImages();
drawPostFx();
drawHUD();
}
void RenderingCoreAnaglyph::setupMaterial(int color_mask)
{
video::SOverrideMaterial &mat = driver->getOverrideMaterial();
mat.Material.ColorMask = color_mask;
mat.EnableFlags = video::EMF_COLOR_MASK;
mat.EnablePasses = scene::ESNRP_SKY_BOX | scene::ESNRP_SOLID |
scene::ESNRP_TRANSPARENT | scene::ESNRP_TRANSPARENT_EFFECT |
scene::ESNRP_SHADOW;
}
void RenderingCoreAnaglyph::useEye(bool right)
{
RenderingCoreStereo::useEye(right);
driver->clearZBuffer();
setupMaterial(right ? video::ECP_GREEN | video::ECP_BLUE : video::ECP_RED);
}
void RenderingCoreAnaglyph::resetEye()
{
setupMaterial(video::ECP_ALL);
RenderingCoreStereo::resetEye();
}