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Rewrite rendering engine (#6253)

* Clean draw_*() arguments

* Split rendering core

* Add anaglyph 3D

* Interlaced 3D

* Drop obsolete methods
This commit is contained in:
Vitaliy 2017-10-31 21:27:10 +03:00 committed by Loïc Blot
parent 65c5539035
commit 28841961ba
25 changed files with 1008 additions and 618 deletions

View file

@ -0,0 +1,21 @@
uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D textureFlags;
#define leftImage baseTexture
#define rightImage normalTexture
#define maskImage textureFlags
void main(void)
{
vec2 uv = gl_TexCoord[0].st;
vec4 left = texture2D(leftImage, uv).rgba;
vec4 right = texture2D(rightImage, uv).rgba;
vec4 mask = texture2D(maskImage, uv).rgba;
vec4 color;
if (mask.r > 0.5)
color = right;
else
color = left;
gl_FragColor = color;
}