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Adding minetest.clear_craft

Modifications by est31: grammar fixes in doc + error messages and
a little style fix, no functional change.
This commit is contained in:
Foghrye4 2016-04-25 18:50:10 +03:00 committed by est31
parent 7a532056e2
commit 281e9f39fd
5 changed files with 178 additions and 1 deletions

View file

@ -960,6 +960,96 @@ public:
return recipes;
}
virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
{
std::map<std::string, std::vector<CraftDefinition*> >::iterator vec_iter =
m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
return false;
std::vector<CraftDefinition*> &vec = vec_iter->second;
for (std::vector<CraftDefinition*>::iterator i = vec.begin();
i != vec.end(); ++i) {
CraftDefinition *def = *i;
// Recipes are not yet hashed at this point
std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
std::vector<CraftDefinition*> new_vec_by_input;
/* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
This would save us some performance. */
new_vec_by_input.reserve(unhashed_inputs_vec.size());
for (std::vector<CraftDefinition*>::iterator i2 = unhashed_inputs_vec.begin();
i2 != unhashed_inputs_vec.end(); ++i2) {
if (def != *i2) {
new_vec_by_input.push_back(*i2);
}
}
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
}
m_output_craft_definitions.erase(output.item);
return true;
}
virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width,
const std::vector<std::string> &recipe, IGameDef *gamedef)
{
bool all_empty = true;
for (std::vector<std::string>::size_type i = 0;
i < recipe.size(); i++) {
if (!recipe[i].empty()) {
all_empty = false;
break;
}
}
if (all_empty)
return false;
CraftInput input(craft_method, craft_grid_width, craftGetItems(recipe, gamedef));
// Recipes are not yet hashed at this point
std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
std::vector<CraftDefinition*> new_vec_by_input;
bool got_hit = false;
for (std::vector<CraftDefinition*>::size_type
i = unhashed_inputs_vec.size(); i > 0; i--) {
CraftDefinition *def = unhashed_inputs_vec[i - 1];
/* If the input doesn't match the recipe definition, this recipe definition later
will be added back in source map. */
if (!def->check(input, gamedef)) {
new_vec_by_input.push_back(def);
continue;
}
CraftOutput output = def->getOutput(input, gamedef);
got_hit = true;
std::map<std::string, std::vector<CraftDefinition*> >::iterator
vec_iter = m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
continue;
std::vector<CraftDefinition*> &vec = vec_iter->second;
std::vector<CraftDefinition*> new_vec_by_output;
/* We will preallocate necessary memory addresses, so we don't need
to reallocate them later. This would save us some performance. */
new_vec_by_output.reserve(vec.size());
for (std::vector<CraftDefinition*>::iterator i = vec.begin();
i != vec.end(); ++i) {
/* If pointers from map by input and output are not same,
we will add 'CraftDefinition*' to a new vector. */
if (def != *i) {
/* Adding dereferenced iterator value (which are
'CraftDefinition' reference) to a new vector. */
new_vec_by_output.push_back(*i);
}
}
// Swaps assigned to current key value with new vector for output map.
m_output_craft_definitions[output.item].swap(new_vec_by_output);
}
if (got_hit)
// Swaps value with new vector for input map.
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
return got_hit;
}
virtual std::string dump() const
{
std::ostringstream os(std::ios::binary);