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Rename Scripting API files for consistency

This commit is contained in:
ShadowNinja 2017-04-25 13:38:08 -04:00
parent db17225a97
commit 2818d3f224
21 changed files with 20 additions and 20 deletions

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLIENT_SCRIPTING_H_
#define CLIENT_SCRIPTING_H_
#include "cpp_api/s_base.h"
#include "cpp_api/s_client.h"
#include "cpp_api/s_security.h"
class Client;
class LocalPlayer;
class ClientScripting:
virtual public ScriptApiBase,
public ScriptApiSecurity,
public ScriptApiClient
{
public:
ClientScripting(Client *client);
void on_client_ready(LocalPlayer *localplayer);
private:
virtual void InitializeModApi(lua_State *L, int top);
};
#endif