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redoing gui stuff

This commit is contained in:
Perttu Ahola 2010-12-23 15:31:50 +02:00
parent a55850e4dc
commit 2816d8f638
7 changed files with 252 additions and 329 deletions

View file

@ -268,22 +268,25 @@ extern void set_default_settings();
//u16 g_selected_material = 0;
u16 g_selected_item = 0;
IrrlichtDevice *g_device = NULL;
/*
GUI Stuff
*/
gui::IGUIEnvironment* guienv = NULL;
GUIPauseMenu *pauseMenu = NULL;
GUIInventoryMenu *inventoryMenu = NULL;
gui::IGUIStaticText *guiroot = NULL;
int g_active_menu_count = 0;
bool noMenuActive()
{
if(pauseMenu && pauseMenu->isVisible())
return false;
if(inventoryMenu && inventoryMenu->isVisible())
return false;
return true;
return (g_active_menu_count == 0);
}
// Inventory actions from the menu are buffered here before sending
Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
Inventory local_inventory;
std::wstring g_text_buffer;
bool g_text_buffer_accepted = false;
@ -360,7 +363,8 @@ public:
}
}
if(pauseMenu != NULL)
//if(pauseMenu != NULL)
if(guienv != NULL && guiroot != NULL && g_device != NULL)
{
if(event.KeyInput.Key == irr::KEY_ESCAPE)
{
@ -368,13 +372,18 @@ public:
{
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching pause menu"<<std::endl;
pauseMenu->launch();
// It will delete itself by itself
GUIPauseMenu *menu = new
GUIPauseMenu(guienv, guiroot, -1, g_device,
&g_active_menu_count);
menu->drop();
return true;
}
}
}
if(inventoryMenu != NULL)
//if(inventoryMenu != NULL)
if(guienv != NULL && guiroot != NULL && g_device != NULL)
{
if(event.KeyInput.Key == irr::KEY_KEY_I)
{
@ -382,7 +391,11 @@ public:
{
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching inventory"<<std::endl;
inventoryMenu->launch();
GUIInventoryMenu *inventoryMenu = new
GUIInventoryMenu(guienv, guiroot, -1,
&local_inventory, &inventory_action_queue,
&g_active_menu_count);
inventoryMenu->drop();
return true;
}
}
@ -523,6 +536,7 @@ private:
bool keyIsDown[KEY_KEY_CODES_COUNT];
//s32 mouseX;
//s32 mouseY;
IrrlichtDevice *m_device;
};
class InputHandler
@ -997,6 +1011,68 @@ private:
s32 m_selection;
};
/*
Text input system
*/
struct TextDest
{
virtual void sendText(std::string text) = 0;
};
struct TextDestSign : public TextDest
{
TextDestSign(v3s16 blockpos, s16 id, Client *client)
{
m_blockpos = blockpos;
m_id = id;
m_client = client;
}
void sendText(std::string text)
{
dstream<<"Changing text of a sign object: "
<<text<<std::endl;
m_client->sendSignText(m_blockpos, m_id, text);
}
v3s16 m_blockpos;
s16 m_id;
Client *m_client;
};
struct TextInput
{
TextDest *dest;
gui::IGUIStaticText* guitext;
/*std::wstring buffer;
bool buffer_accepted;*/
TextInput()
{
dest = NULL;
guitext = NULL;
//buffer_accepted = false;
}
void start(TextDest *a_dest)
{
unFocusGame();
guitext = guienv->addStaticText(L"",
core::rect<s32>(150,100,550,120),
true, // border?
false, // wordwrap?
NULL);
guitext->setDrawBackground(true);
g_text_buffer = L"";
g_text_buffer_accepted = false;
dest = a_dest;
}
};
int main(int argc, char *argv[])
{
/*
@ -1306,6 +1382,7 @@ int main(int argc, char *argv[])
if (device == 0)
return 1; // could not create selected driver.
g_device = device;
g_irrlicht = new IrrlichtWrapper(device);
//g_device = device;
@ -1362,34 +1439,10 @@ int main(int argc, char *argv[])
driver->endScene();
/*
Preload some random textures that are used in threads
Preload some textures
*/
#if 0
g_texturecache.set("torch", driver->getTexture("../data/torch.png"));
g_texturecache.set("torch_on_floor", driver->getTexture("../data/torch_on_floor.png"));
g_texturecache.set("torch_on_ceiling", driver->getTexture("../data/torch_on_ceiling.png"));
g_texturecache.set("crack", driver->getTexture("../data/crack.png"));
/*
Load tile textures
*/
for(s32 i=0; i<TILES_COUNT; i++)
{
if(g_tile_texture_names[i] == NULL)
continue;
std::string name = g_tile_texture_names[i];
std::string filename;
filename += "../data/";
filename += name;
filename += ".png";
g_texturecache.set(name, driver->getTexture(filename.c_str()));
}
#endif
//tile_materials_preload(g_texturecache);
tile_materials_preload(g_irrlicht);
//tile_materials_init();
/*
Make a scope here for the client so that it gets removed
@ -1491,9 +1544,9 @@ int main(int argc, char *argv[])
/*
Add some gui stuff
*/
// This is a copy of the inventory that the client's environment has
Inventory local_inventory;
// Text input system
TextInput text_input;
GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
@ -1503,16 +1556,17 @@ int main(int argc, char *argv[])
custom elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
gui::IGUIStaticText *root = guienv->addStaticText(L"",
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
// Pause menu
pauseMenu = new GUIPauseMenu(guienv, root, -1, device);
//pauseMenu = new GUIPauseMenu(guienv, root, -1, device);
// Inventory menu
inventoryMenu = new GUIInventoryMenu(guienv, root, -1, &local_inventory);
/*inventoryMenu = new GUIInventoryMenu(guienv, guiroot, -1, &local_inventory,
&inventory_action_queue);*/
pauseMenu->launch();
//pauseMenu->launch();
//inventoryMenu->launch();
// First line of debug text
@ -1541,40 +1595,6 @@ int main(int argc, char *argv[])
u32 scenetime = 0;
u32 endscenetime = 0;
/*
Text input system
*/
struct TextDest
{
virtual void sendText(std::string text) = 0;
};
struct TextDestSign : public TextDest
{
TextDestSign(v3s16 blockpos, s16 id, Client *client)
{
m_blockpos = blockpos;
m_id = id;
m_client = client;
}
void sendText(std::string text)
{
dstream<<"Changing text of a sign object: "
<<text<<std::endl;
m_client->sendSignText(m_blockpos, m_id, text);
}
v3s16 m_blockpos;
s16 m_id;
Client *m_client;
};
TextDest *textbuf_dest = NULL;
//gui::IGUIWindow* input_window = NULL;
gui::IGUIStaticText* input_guitext = NULL;
/*
Main loop
*/
@ -1599,8 +1619,8 @@ int main(int argc, char *argv[])
v2u32 screensize = driver->getScreenSize();
core::vector2d<s32> displaycenter(screensize.X/2,screensize.Y/2);
pauseMenu->resizeGui();
inventoryMenu->resizeGui();
/*pauseMenu->resizeGui();
inventoryMenu->resizeGui();*/
// Hilight boxes collected during the loop and displayed
core::list< core::aabbox3d<f32> > hilightboxes;
@ -1920,32 +1940,17 @@ int main(int argc, char *argv[])
if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
{
dstream<<"Sign object right-clicked"<<std::endl;
unFocusGame();
input_guitext = guienv->addStaticText(L"",
core::rect<s32>(150,100,350,120),
true, // border?
false, // wordwrap?
NULL);
input_guitext->setDrawBackground(true);
text_input.start(new TextDestSign(
selected_object->getBlock()->getPos(),
selected_object->getId(),
&client));
if(random_input)
{
g_text_buffer = L"ASD LOL 8)";
g_text_buffer_accepted = true;
}
else
{
g_text_buffer = L"";
g_text_buffer_accepted = false;
}
textbuf_dest = new TextDestSign(
selected_object->getBlock()->getPos(),
selected_object->getId(),
&client);
}
/*
Otherwise pass the event to the server as-is
@ -2314,38 +2319,40 @@ int main(int argc, char *argv[])
/*
Send actions returned by the inventory menu
*/
while(InventoryAction *a = inventoryMenu->getNextAction())
while(inventory_action_queue.size() != 0)
{
InventoryAction *a = inventory_action_queue.pop_front();
client.sendInventoryAction(a);
// Eat it
delete a;
}
if(input_guitext != NULL)
if(text_input.guitext != NULL)
{
/*wchar_t temptext[100];
swprintf(temptext, 100,
SWPRINTF_CHARSTRING,
g_text_buffer.substr(0,99).c_str()
);*/
input_guitext->setText(g_text_buffer.c_str());
text_input.guitext->setText(g_text_buffer.c_str());
}
/*
Text input stuff
*/
if(input_guitext != NULL && g_text_buffer_accepted)
if(text_input.guitext != NULL && g_text_buffer_accepted)
{
input_guitext->remove();
input_guitext = NULL;
text_input.guitext->remove();
text_input.guitext = NULL;
if(textbuf_dest != NULL)
if(text_input.dest != NULL)
{
std::string text = wide_to_narrow(g_text_buffer);
dstream<<"Sending text: "<<text<<std::endl;
textbuf_dest->sendText(text);
delete textbuf_dest;
textbuf_dest = NULL;
text_input.dest->sendText(text);
delete text_input.dest;
text_input.dest = NULL;
}
focusGame();