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redoing gui stuff

This commit is contained in:
Perttu Ahola 2010-12-23 15:31:50 +02:00
parent a55850e4dc
commit 2816d8f638
7 changed files with 252 additions and 329 deletions

View file

@ -1,8 +1,6 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
Original author Kabak Dmitry <userdima@gmail.com>, contributed under
the minetest contributor agreement.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -26,33 +24,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IrrlichtDevice *dev):
IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
core::rect<s32>(0,0,100,100))
IrrlichtDevice *dev,
int *active_menu_count):
GUIModalMenu(env, parent, id, active_menu_count)
{
m_dev = dev;
m_screensize_old = v2u32(0,0);
resizeGui();
setVisible(false);
}
GUIPauseMenu::~GUIPauseMenu()
{
removeChildren();
}
void GUIPauseMenu::resizeGui()
void GUIPauseMenu::removeChildren()
{
video::IVideoDriver* driver = Environment->getVideoDriver();
v2u32 screensize = driver->getScreenSize();
if(screensize == m_screensize_old)
return;
m_screensize_old = screensize;
/*
Remove stuff
*/
{
gui::IGUIElement *e = getElementFromId(256);
if(e != NULL)
@ -73,7 +58,18 @@ void GUIPauseMenu::resizeGui()
if(e != NULL)
e->remove();
}
}
void GUIPauseMenu::regenerateGui(v2u32 screensize)
{
/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
core::rect<s32> rect(
screensize.X/2 - 580/2,
screensize.Y/2 - 300/2,
@ -129,11 +125,8 @@ void GUIPauseMenu::resizeGui()
}
}
void GUIPauseMenu::draw()
void GUIPauseMenu::drawMenu()
{
if(!IsVisible)
return;
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
@ -151,7 +144,7 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
setVisible(false);
quitMenu();
return true;
}
}
@ -173,7 +166,7 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
switch(event.GUIEvent.Caller->getID())
{
case 256: // continue
setVisible(false);
quitMenu();
break;
case 257: // exit
m_dev->closeDevice();
@ -185,104 +178,3 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
return Parent ? Parent->OnEvent(event) : false;
}
#if 0
GUIPauseMenu::GUIPauseMenu(IrrlichtDevice *device, IEventReceiver *recv):
dev(device),
oldRecv(recv)
{
if(!dev)
return;
guienv=dev->getGUIEnvironment();
if (!loadMenu())
return;
device->setEventReceiver(this); // now WE are the input receiver! ahhaha!
}
GUIPauseMenu::~GUIPauseMenu(void)
{
}
void GUIPauseMenu::scaleGui() // this function scales gui from the size stored in file to screen size
{
core::dimension2du screen=dev->getVideoDriver()->getScreenSize();
core::vector2di real=root->getAbsolutePosition().LowerRightCorner; // determine gui size stored in file (which is size of my menu root node)
float factorX=(float)screen.Width/(float)real.X;
float factorY=(float)screen.Height/(float)real.Y;
scaleGui(guienv->getRootGUIElement(),factorX,factorY);
}
void GUIPauseMenu::scaleGui(gui::IGUIElement *node,float factorX,float factorY) // recursive set scale
{
if((node->getParent() && node->getParent()->getID()==255) || node->getID()==255) // modify only menu's elements
{
int lx,rx,ly,ry;
lx=(float)node->getRelativePosition().UpperLeftCorner.X*factorX;
ly=(float)node->getRelativePosition().UpperLeftCorner.Y*factorY;
rx=(float)node->getRelativePosition().LowerRightCorner.X*factorX;
ry=(float)node->getRelativePosition().LowerRightCorner.Y*factorY;
node->setRelativePosition(core::recti(lx,ly,rx,ry));
}
core::list<gui::IGUIElement*>::ConstIterator it = node->getChildren().begin();
for(; it != node->getChildren().end(); ++it)
scaleGui((*it),factorX,factorY);
}
bool GUIPauseMenu::loadMenu()
{
guienv->loadGUI("../data/pauseMenu.gui");
root=(gui::IGUIStaticText*)guienv->getRootGUIElement()->getElementFromId(255,true);
if(!root) // if there is no my root node then menu file not found or corrupted
return false;
scaleGui(); // scale gui to our screen size
root->setVisible(false); // hide our menu
// make it transparent
//root->setBackgroundColor(video::SColor(100,128,100,128));
root->setBackgroundColor(video::SColor(140,0,0,0));
return true;
}
bool GUIPauseMenu::OnEvent(const SEvent& event)
{
if(!dev->isWindowFocused())
setVisible(true);
bool ret=false;
if(oldRecv && !isVisible()) // call master if we have it and if we are inactive
ret=oldRecv->OnEvent(event);
if(ret==true)
return true; // if the master receiver does the work
if(event.EventType==EET_KEY_INPUT_EVENT)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
setVisible(!isVisible());
}
}
if(event.EventType==EET_GUI_EVENT)
{
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
{
switch(event.GUIEvent.Caller->getID())
{
case 256: // continue
setVisible(false);
break;
case 257: // exit
dev->closeDevice();
break;
}
}
}
return false;
}
#endif