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Dont write player files all the time

This commit is contained in:
PilzAdam 2013-06-28 14:06:34 +00:00
parent 9e100bc42b
commit 280946ba83
5 changed files with 71 additions and 1 deletions

View file

@ -199,6 +199,23 @@ public:
void serialize(std::ostream &os);
void deSerialize(std::istream &is, std::string playername);
bool checkModified()
{
if(m_last_hp != hp || m_last_pitch != m_pitch ||
m_last_pos != m_position || m_last_yaw != m_yaw ||
!(inventory == m_last_inventory))
{
m_last_hp = hp;
m_last_pitch = m_pitch;
m_last_pos = m_position;
m_last_yaw = m_yaw;
m_last_inventory = inventory;
return true;
} else {
return false;
}
}
bool touching_ground;
// This oscillates so that the player jumps a bit above the surface
bool in_liquid;
@ -262,6 +279,12 @@ protected:
v3f m_speed;
v3f m_position;
core::aabbox3d<f32> m_collisionbox;
f32 m_last_pitch;
f32 m_last_yaw;
v3f m_last_pos;
u16 m_last_hp;
Inventory m_last_inventory;
};