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Move basic, non-numeric macros from util/numeric.h to basicmacros.h
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2 changed files with 32 additions and 10 deletions
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef UTIL_NUMERIC_HEADER
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#define UTIL_NUMERIC_HEADER
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#include "../basicmacros.h"
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#include "../irrlichttypes.h"
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#include "../irr_v2d.h"
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#include "../irr_v3d.h"
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@ -28,7 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <list>
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#include <map>
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#include <vector>
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#include <algorithm>
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/*
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@ -166,9 +166,6 @@ inline v3s16 arealim(v3s16 p, s16 d)
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return p;
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}
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#define ARRLEN(x) (sizeof(x) / sizeof((x)[0]))
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#define CONTAINS(c, v) (std::find((c).begin(), (c).end(), (v)) != (c).end())
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// The naive swap performs better than the xor version
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#define SWAP(t, x, y) do { \
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t temp = x; \
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@ -278,12 +275,6 @@ u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed);
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bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
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f32 camera_fov, f32 range, f32 *distance_ptr=NULL);
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/*
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Some helper stuff
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*/
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#define MYMIN(a,b) ((a)<(b)?(a):(b))
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#define MYMAX(a,b) ((a)>(b)?(a):(b))
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/*
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Returns nearest 32-bit integer for given floating point number.
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<cmath> and <math.h> in VC++ don't provide round().
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