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Clean up craft replacements docs
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3 changed files with 17 additions and 7 deletions
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@ -113,9 +113,6 @@ struct CraftOutput
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Example: If ("bucket:bucket_water", "bucket:bucket_empty") is a
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replacement pair, the crafting input slot that contained a water
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bucket will contain an empty bucket after crafting.
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Note: replacements only work correctly when stack_max of the item
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to be replaced is 1. It is up to the mod writer to ensure this.
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*/
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struct CraftReplacements
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{
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@ -410,10 +407,22 @@ public:
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ICraftDefManager() = default;
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virtual ~ICraftDefManager() = default;
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// The main crafting function
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/**
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* The main crafting function.
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*
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* @param input The input grid.
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* @param output CraftOutput where the result is placed.
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* @param output_replacements A vector of ItemStacks where replacements are
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* placed if they cannot be placed in the input. Replacements can be placed
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* in the input if the stack of the replaced item has a count of 1.
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* @param decrementInput If true, consume or replace input items.
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* @param gamedef
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* @return true if a result was found, otherwise false.
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*/
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virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
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std::vector<ItemStack> &output_replacements,
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bool decrementInput, IGameDef *gamedef) const=0;
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virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
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IGameDef *gamedef, unsigned limit=0) const=0;
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