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Remove unused leftovers from normal mapping
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parent
e90ef85e7d
commit
275bef0633
6 changed files with 1 additions and 59 deletions
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@ -712,8 +712,6 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
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if (!tile.world_aligned)
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layer->scale = 1;
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layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false);
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// Material flags
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layer->material_flags = 0;
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if (backface_culling)
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@ -753,18 +751,13 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
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std::ostringstream os(std::ios::binary);
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for (int i = 0; i < frame_count; i++) {
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FrameSpec frame;
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os.str("");
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os << tiledef.name;
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tiledef.animation.getTextureModifer(os,
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layer->texture->getOriginalSize(), i);
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FrameSpec &frame = (*layer->frames)[i];
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frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
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if (layer->normal_texture)
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frame.normal_texture = tsrc->getNormalTexture(os.str());
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frame.flags_texture = layer->flags_texture;
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(*layer->frames)[i] = frame;
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}
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}
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}
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