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Remove unused leftovers from normal mapping
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parent
e90ef85e7d
commit
275bef0633
6 changed files with 1 additions and 59 deletions
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@ -306,9 +306,6 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
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});
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// mipmaps cause "thin black line" artifacts
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material.UseMipMaps = false;
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if (m_enable_shaders) {
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material.setTexture(2, tsrc->getShaderFlagsTexture(false));
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}
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}
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}
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@ -343,7 +340,6 @@ static scene::SMesh *createSpecialNodeMesh(Client *client, MapNode n,
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if (p.layer.material_flags & MATERIAL_FLAG_ANIMATION) {
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const FrameSpec &frame = (*p.layer.frames)[0];
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p.layer.texture = frame.texture;
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p.layer.normal_texture = frame.normal_texture;
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}
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for (video::S3DVertex &v : p.vertices) {
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v.Color.setAlpha(255);
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@ -772,16 +768,6 @@ void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f,
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} else {
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material.setTexture(0, layer->texture);
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}
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if (use_shaders) {
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if (layer->normal_texture) {
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if (layer->animation_frame_count > 1) {
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const FrameSpec &animation_frame = (*layer->frames)[0];
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material.setTexture(1, animation_frame.normal_texture);
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} else
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material.setTexture(1, layer->normal_texture);
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}
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material.setTexture(2, layer->flags_texture);
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}
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if (apply_scale && tile->world_aligned) {
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u32 n = buf->getVertexCount();
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