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Remove unused leftovers from normal mapping

This commit is contained in:
sfan5 2024-09-06 11:02:26 +02:00
parent e90ef85e7d
commit 275bef0633
6 changed files with 1 additions and 59 deletions

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@ -71,7 +71,6 @@ public:
virtual bool isKnownSourceImage(const std::string &name)=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
virtual video::SColor getTextureAverageColor(const std::string &name)=0;
virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
};
class IWritableTextureSource : public ITextureSource
@ -93,7 +92,6 @@ public:
virtual void rebuildImagesAndTextures()=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
virtual video::SColor getTextureAverageColor(const std::string &name)=0;
virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
};
IWritableTextureSource *createTextureSource();