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Remove unused leftovers from normal mapping
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e90ef85e7d
commit
275bef0633
6 changed files with 1 additions and 59 deletions
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@ -746,9 +746,6 @@ MapBlockMesh::MapBlockMesh(Client *client, MeshMakeData *data, v3s16 camera_offs
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material.MaterialType = m_shdrsrc->getShaderInfo(
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p.layer.shader_id).material;
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p.layer.applyMaterialOptionsWithShaders(material);
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if (p.layer.normal_texture)
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material.setTexture(1, p.layer.normal_texture);
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material.setTexture(2, p.layer.flags_texture);
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} else {
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p.layer.applyMaterialOptions(material);
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}
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@ -858,11 +855,6 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack,
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const FrameSpec &frame = (*tile.frames)[frameno];
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buf->getMaterial().setTexture(0, frame.texture);
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if (m_enable_shaders) {
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if (frame.normal_texture)
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buf->getMaterial().setTexture(1, frame.normal_texture);
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buf->getMaterial().setTexture(2, frame.flags_texture);
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}
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}
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// Day-night transition
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