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Fixes needed to use irrArray backed by std::vector (#12263)

This commit is contained in:
paradust7 2022-05-21 15:11:49 -07:00 committed by GitHub
parent bc59fcf5c5
commit 2742fef458
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 77 additions and 55 deletions

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@ -449,15 +449,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
drawcall_count += draw_order.size();
for (auto &descriptor : draw_order) {
scene::IMeshBuffer *buf;
if (descriptor.m_use_partial_buffer) {
descriptor.m_partial_buffer->beforeDraw();
buf = descriptor.m_partial_buffer->getBuffer();
}
else {
buf = descriptor.m_buffer;
}
scene::IMeshBuffer *buf = descriptor.getBuffer();
// Check and abort if the machine is swapping a lot
if (draw.getTimerTime() > 2000) {
@ -501,7 +493,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
m.setTranslation(block_wpos - offset);
driver->setTransform(video::ETS_WORLD, m);
driver->drawMeshBuffer(buf);
descriptor.draw(driver);
vertex_count += buf->getIndexCount();
}
@ -812,15 +804,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
drawcall_count += draw_order.size();
for (auto &descriptor : draw_order) {
scene::IMeshBuffer *buf;
if (descriptor.m_use_partial_buffer) {
descriptor.m_partial_buffer->beforeDraw();
buf = descriptor.m_partial_buffer->getBuffer();
}
else {
buf = descriptor.m_buffer;
}
scene::IMeshBuffer *buf = descriptor.getBuffer();
// Check and abort if the machine is swapping a lot
if (draw.getTimerTime() > 1000) {
@ -845,7 +829,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
m.setTranslation(block_wpos - offset);
driver->setTransform(video::ETS_WORLD, m);
driver->drawMeshBuffer(buf);
descriptor.draw(driver);
vertex_count += buf->getIndexCount();
}
@ -966,3 +950,18 @@ void ClientMap::updateTransparentMeshBuffers()
m_needs_update_transparent_meshes = false;
}
scene::IMeshBuffer* ClientMap::DrawDescriptor::getBuffer()
{
return m_use_partial_buffer ? m_partial_buffer->getBuffer() : m_buffer;
}
void ClientMap::DrawDescriptor::draw(video::IVideoDriver* driver)
{
if (m_use_partial_buffer) {
m_partial_buffer->beforeDraw();
driver->drawMeshBuffer(m_partial_buffer->getBuffer());
m_partial_buffer->afterDraw();
} else {
driver->drawMeshBuffer(m_buffer);
}
}