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Fixes needed to use irrArray backed by std::vector (#12263)

This commit is contained in:
paradust7 2022-05-21 15:11:49 -07:00 committed by GitHub
parent bc59fcf5c5
commit 2742fef458
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 77 additions and 55 deletions

View file

@ -449,15 +449,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
drawcall_count += draw_order.size();
for (auto &descriptor : draw_order) {
scene::IMeshBuffer *buf;
if (descriptor.m_use_partial_buffer) {
descriptor.m_partial_buffer->beforeDraw();
buf = descriptor.m_partial_buffer->getBuffer();
}
else {
buf = descriptor.m_buffer;
}
scene::IMeshBuffer *buf = descriptor.getBuffer();
// Check and abort if the machine is swapping a lot
if (draw.getTimerTime() > 2000) {
@ -501,7 +493,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
m.setTranslation(block_wpos - offset);
driver->setTransform(video::ETS_WORLD, m);
driver->drawMeshBuffer(buf);
descriptor.draw(driver);
vertex_count += buf->getIndexCount();
}
@ -812,15 +804,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
drawcall_count += draw_order.size();
for (auto &descriptor : draw_order) {
scene::IMeshBuffer *buf;
if (descriptor.m_use_partial_buffer) {
descriptor.m_partial_buffer->beforeDraw();
buf = descriptor.m_partial_buffer->getBuffer();
}
else {
buf = descriptor.m_buffer;
}
scene::IMeshBuffer *buf = descriptor.getBuffer();
// Check and abort if the machine is swapping a lot
if (draw.getTimerTime() > 1000) {
@ -845,7 +829,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
m.setTranslation(block_wpos - offset);
driver->setTransform(video::ETS_WORLD, m);
driver->drawMeshBuffer(buf);
descriptor.draw(driver);
vertex_count += buf->getIndexCount();
}
@ -966,3 +950,18 @@ void ClientMap::updateTransparentMeshBuffers()
m_needs_update_transparent_meshes = false;
}
scene::IMeshBuffer* ClientMap::DrawDescriptor::getBuffer()
{
return m_use_partial_buffer ? m_partial_buffer->getBuffer() : m_buffer;
}
void ClientMap::DrawDescriptor::draw(video::IVideoDriver* driver)
{
if (m_use_partial_buffer) {
m_partial_buffer->beforeDraw();
driver->drawMeshBuffer(m_partial_buffer->getBuffer());
m_partial_buffer->afterDraw();
} else {
driver->drawMeshBuffer(m_buffer);
}
}

View file

@ -174,6 +174,9 @@ private:
DrawDescriptor(v3s16 pos, const PartialMeshBuffer *buffer) :
m_pos(pos), m_partial_buffer(buffer), m_reuse_material(false), m_use_partial_buffer(true)
{}
scene::IMeshBuffer* getBuffer();
void draw(video::IVideoDriver* driver);
};
Client *m_client;

View file

@ -1162,15 +1162,16 @@ void MapBlockBspTree::traverse(s32 node, v3f viewpoint, std::vector<s32> &output
void PartialMeshBuffer::beforeDraw() const
{
// Patch the indexes in the mesh buffer before draw
m_buffer->Indices.clear();
if (!m_vertex_indexes.empty()) {
for (auto index : m_vertex_indexes)
m_buffer->Indices.push_back(index);
}
m_buffer->Indices = std::move(m_vertex_indexes);
m_buffer->setDirty(scene::EBT_INDEX);
}
void PartialMeshBuffer::afterDraw() const
{
// Take the data back
m_vertex_indexes = std::move(m_buffer->Indices.steal());
}
/*
MapBlockMesh
*/
@ -1514,7 +1515,7 @@ void MapBlockMesh::updateTransparentBuffers(v3f camera_pos, v3s16 block_pos)
const auto &t = m_transparent_triangles[i];
if (current_buffer != t.buffer) {
if (current_buffer) {
m_transparent_buffers.emplace_back(current_buffer, current_strain);
m_transparent_buffers.emplace_back(current_buffer, std::move(current_strain));
current_strain.clear();
}
current_buffer = t.buffer;
@ -1525,7 +1526,7 @@ void MapBlockMesh::updateTransparentBuffers(v3f camera_pos, v3s16 block_pos)
}
if (!current_strain.empty())
m_transparent_buffers.emplace_back(current_buffer, current_strain);
m_transparent_buffers.emplace_back(current_buffer, std::move(current_strain));
}
void MapBlockMesh::consolidateTransparentBuffers()
@ -1539,7 +1540,7 @@ void MapBlockMesh::consolidateTransparentBuffers()
for (const auto &t : m_transparent_triangles) {
if (current_buffer != t.buffer) {
if (current_buffer != nullptr) {
this->m_transparent_buffers.emplace_back(current_buffer, current_strain);
this->m_transparent_buffers.emplace_back(current_buffer, std::move(current_strain));
current_strain.clear();
}
current_buffer = t.buffer;
@ -1550,7 +1551,7 @@ void MapBlockMesh::consolidateTransparentBuffers()
}
if (!current_strain.empty()) {
this->m_transparent_buffers.emplace_back(current_buffer, current_strain);
this->m_transparent_buffers.emplace_back(current_buffer, std::move(current_strain));
}
}

View file

@ -140,20 +140,31 @@ private:
s32 root = -1; // index of the root node
};
/*
* PartialMeshBuffer
*
* Attach alternate `Indices` to an existing mesh buffer, to make it possible to use different
* indices with the same vertex buffer.
*
* Irrlicht does not currently support this: `CMeshBuffer` ties together a single vertex buffer
* and a single index buffer. There's no way to share these between mesh buffers.
*
*/
class PartialMeshBuffer
{
public:
PartialMeshBuffer(scene::SMeshBuffer *buffer, const std::vector<u16> &vertex_indexes) :
m_buffer(buffer), m_vertex_indexes(vertex_indexes)
PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector<u16> &&vertex_indexes) :
m_buffer(buffer), m_vertex_indexes(std::move(vertex_indexes))
{}
scene::IMeshBuffer *getBuffer() const { return m_buffer; }
const std::vector<u16> &getVertexIndexes() const { return m_vertex_indexes; }
void beforeDraw() const;
void afterDraw() const;
private:
scene::SMeshBuffer *m_buffer;
std::vector<u16> m_vertex_indexes;
mutable std::vector<u16> m_vertex_indexes;
};
/*