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Occlusion culling algorithm based on recursive descend (#13104)

Co-authored-by: DS <vorunbekannt75@web.de>
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x2048 2023-01-06 22:31:06 +01:00 committed by GitHub
parent 059f62d7d6
commit 2715cc8bf6
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11 changed files with 493 additions and 58 deletions

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@ -340,3 +340,8 @@ void final_color_blend(video::SColor *result,
// TileFrame vector copy cost very much to client
void getNodeTileN(MapNode mn, const v3s16 &p, u8 tileindex, MeshMakeData *data, TileSpec &tile);
void getNodeTile(MapNode mn, const v3s16 &p, const v3s16 &dir, MeshMakeData *data, TileSpec &tile);
/// Return bitset of the sides of the mapblock that consist of solid nodes only
/// Bits:
/// 0 0 -Z +Z -X +X -Y +Y
u8 get_solid_sides(MeshMakeData *data);