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Occlusion culling algorithm based on recursive descend (#13104)

Co-authored-by: DS <vorunbekannt75@web.de>
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x2048 2023-01-06 22:31:06 +01:00 committed by GitHub
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commit 2715cc8bf6
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11 changed files with 493 additions and 58 deletions

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@ -623,6 +623,15 @@ update_last_checked (Last update check) string
# Ex: 5.5.0 is 005005000
update_last_known (Last known version update) int 0
# Type of occlusion_culler
# "loops" is the legacy algorithm with nested loops and O(N^3) complexity
# "bfs" is the new algorithm based on breadth-first-search and side culling
occlusion_culler (Occlusion Culler) enum bfs bfs,loops
# Use raytraced occlusion culling in the new culler.
# This flag enables use of raytraced occlusion culling test
enable_raytraced_culling (Enable Raytraced Culling) bool true
[*Server]
# Name of the player.