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Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
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76817fdf98
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16 changed files with 42 additions and 99 deletions
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@ -44,8 +44,7 @@ OreManager::OreManager(IGameDef *gamedef) :
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}
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size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
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size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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size_t nplaced = 0;
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@ -54,7 +53,7 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed,
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if (!ore)
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continue;
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nplaced += ore->placeOre(mg, blockseed, nmin, nmax, ore_zero_level);
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nplaced += ore->placeOre(mg, blockseed, nmin, nmax);
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blockseed++;
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}
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@ -88,23 +87,13 @@ void Ore::resolveNodeNames()
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}
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size_t Ore::placeOre(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
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size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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// Ore y_min / y_max is displaced by ore_zero_level or remains unchanged.
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// Any ore with a limit at +-MAX_MAP_GENERATION_LIMIT is considered to have
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// that limit at +-infinity, so we do not alter that limit.
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s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
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-MAX_MAP_GENERATION_LIMIT : y_min + ore_zero_level;
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s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
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MAX_MAP_GENERATION_LIMIT : y_max + ore_zero_level;
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if (nmin.Y > y_max_disp || nmax.Y < y_min_disp)
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if (nmin.Y > y_max || nmax.Y < y_min)
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return 0;
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int actual_ymin = MYMAX(nmin.Y, y_min_disp);
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int actual_ymax = MYMIN(nmax.Y, y_max_disp);
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int actual_ymin = MYMAX(nmin.Y, y_min);
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int actual_ymax = MYMIN(nmax.Y, y_max);
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if (clust_size >= actual_ymax - actual_ymin + 1)
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return 0;
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