1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-06 17:41:04 +00:00

Biome API: Revert biomes, decos, ores being relative to water level

Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
This commit is contained in:
paramat 2017-09-17 00:26:20 +01:00 committed by paramat
parent 76817fdf98
commit 27144b4716
16 changed files with 42 additions and 99 deletions

View file

@ -44,8 +44,7 @@ OreManager::OreManager(IGameDef *gamedef) :
}
size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
size_t nplaced = 0;
@ -54,7 +53,7 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed,
if (!ore)
continue;
nplaced += ore->placeOre(mg, blockseed, nmin, nmax, ore_zero_level);
nplaced += ore->placeOre(mg, blockseed, nmin, nmax);
blockseed++;
}
@ -88,23 +87,13 @@ void Ore::resolveNodeNames()
}
size_t Ore::placeOre(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
// Ore y_min / y_max is displaced by ore_zero_level or remains unchanged.
// Any ore with a limit at +-MAX_MAP_GENERATION_LIMIT is considered to have
// that limit at +-infinity, so we do not alter that limit.
s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
-MAX_MAP_GENERATION_LIMIT : y_min + ore_zero_level;
s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
MAX_MAP_GENERATION_LIMIT : y_max + ore_zero_level;
if (nmin.Y > y_max_disp || nmax.Y < y_min_disp)
if (nmin.Y > y_max || nmax.Y < y_min)
return 0;
int actual_ymin = MYMAX(nmin.Y, y_min_disp);
int actual_ymax = MYMIN(nmax.Y, y_max_disp);
int actual_ymin = MYMAX(nmin.Y, y_min);
int actual_ymax = MYMIN(nmax.Y, y_max);
if (clust_size >= actual_ymax - actual_ymin + 1)
return 0;