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Biome API: Revert biomes, decos, ores being relative to water level

Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
This commit is contained in:
paramat 2017-09-17 00:26:20 +01:00 committed by paramat
parent 76817fdf98
commit 27144b4716
16 changed files with 42 additions and 99 deletions

View file

@ -54,8 +54,7 @@ public:
virtual void resolveNodeNames();
bool canPlaceDecoration(MMVManip *vm, v3s16 p);
size_t placeDeco(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 deco_zero_level);
size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
virtual int getHeight() = 0;
@ -133,6 +132,5 @@ public:
}
}
size_t placeAllDecos(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 deco_zero_level = 0);
size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
};