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Biome API: Revert biomes, decos, ores being relative to water level

Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
This commit is contained in:
paramat 2017-09-17 00:26:20 +01:00 committed by paramat
parent 76817fdf98
commit 27144b4716
16 changed files with 42 additions and 99 deletions

View file

@ -48,7 +48,7 @@ DecorationManager::DecorationManager(IGameDef *gamedef) :
size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
v3s16 nmin, v3s16 nmax)
{
size_t nplaced = 0;
@ -57,7 +57,7 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
if (!deco)
continue;
nplaced += deco->placeDeco(mg, blockseed, nmin, nmax, deco_zero_level);
nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
blockseed++;
}
@ -124,18 +124,8 @@ bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
}
size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
// Decoration y_min / y_max is displaced by deco_zero_level or remains
// unchanged. Any decoration with a limit at +-MAX_MAP_GENERATION_LIMIT is
// considered to have that limit at +-infinity, so we do not alter that limit.
s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
-MAX_MAP_GENERATION_LIMIT : y_min + deco_zero_level;
s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
MAX_MAP_GENERATION_LIMIT : y_max + deco_zero_level;
PcgRandom ps(blockseed + 53);
int carea_size = nmax.X - nmin.X + 1;
@ -190,7 +180,7 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed,
else
y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
if (y < y_min_disp || y > y_max_disp || y < nmin.Y || y > nmax.Y)
if (y < y_min || y > y_max || y < nmin.Y || y > nmax.Y)
continue;
if (y + getHeight() > mg->vm->m_area.MaxEdge.Y)