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Biome API: Revert biomes, decos, ores being relative to water level

Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
This commit is contained in:
paramat 2017-09-17 00:26:20 +01:00 committed by paramat
parent 76817fdf98
commit 27144b4716
16 changed files with 42 additions and 99 deletions

View file

@ -237,7 +237,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
// Place biome-specific nodes and build biomemap
MgStoneType mgstone_type;
content_t biome_stone;
generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
generateBiomes(&mgstone_type, &biome_stone);
// Cave creation.
if (flags & MG_CAVES)
@ -249,12 +249,10 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
// Generate the registered decorations
if (flags & MG_DECORATIONS)
m_emerge->decomgr->placeAllDecos(this, blockseed,
node_min, node_max, water_level - 1);
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
m_emerge->oremgr->placeAllOres(this, blockseed,
node_min, node_max, water_level - 1);
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();