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Optimized smooth lighting calculation code

This commit is contained in:
Perttu Ahola 2011-04-24 21:15:50 +03:00
parent 59de7a324c
commit 2704bdc68e
5 changed files with 147 additions and 214 deletions

View file

@ -167,6 +167,10 @@ TODO: Better control of draw_control.wanted_max_blocks
TODO: Get player texture (and some others) from the specified texture
directory
SUGG: Simple light color information to air
TODO: Block mesh generator to tile properly on smooth lighting
Configuration:
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@ -189,6 +193,8 @@ TODO: Don't update all meshes always on single node changes, but
- Tool/weapon visualization
FIXME: When disconnected to the menu, memory is not freed properly
Server:
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