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Fix client "double saving" simple singleplayer local maps

This commit is contained in:
Craig Robbins 2014-11-24 13:52:27 +10:00
parent 5413ed1195
commit 26cf98ccfc
3 changed files with 9 additions and 4 deletions

View file

@ -2103,9 +2103,11 @@ bool Game::connectToServer(const std::string &playername,
return false;
}
client = new Client(device, playername.c_str(), password, *draw_control,
texture_src, shader_src, itemdef_manager, nodedef_manager, sound,
eventmgr, connect_address.isIPv6());
client = new Client(device,
playername.c_str(), password, simple_singleplayer_mode,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6());
if (!client)
return false;