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Fix client "double saving" simple singleplayer local maps

This commit is contained in:
Craig Robbins 2014-11-24 13:52:27 +10:00
parent 5413ed1195
commit 26cf98ccfc
3 changed files with 9 additions and 4 deletions

View file

@ -305,6 +305,7 @@ public:
IrrlichtDevice *device,
const char *playername,
std::string password,
bool is_simple_singleplayer_game,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,