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Fix client "double saving" simple singleplayer local maps
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parent
5413ed1195
commit
26cf98ccfc
3 changed files with 9 additions and 4 deletions
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@ -219,6 +219,7 @@ Client::Client(
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IrrlichtDevice *device,
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const char *playername,
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std::string password,
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bool is_simple_singleplayer_game,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableShaderSource *shsrc,
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@ -280,7 +281,8 @@ Client::Client(
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m_env.addPlayer(player);
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}
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if (g_settings->getBool("enable_local_map_saving")) {
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if (g_settings->getBool("enable_local_map_saving")
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&& !is_simple_singleplayer_game) {
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const std::string world_path = porting::path_user + DIR_DELIM + "worlds"
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+ DIR_DELIM + "server_" + g_settings->get("address")
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+ "_" + g_settings->get("remote_port");
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