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Vary ore sheet y position by noise

This commit is contained in:
kwolekr 2013-03-24 22:35:23 -04:00
parent 8d13967aa3
commit 26cad481d0
2 changed files with 9 additions and 6 deletions

View file

@ -165,12 +165,12 @@ void OreSheet::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
int index = 0;
for (int z = z0; z != z1; z++)
for (int x = x0; x != x1; x++) {
if (noise->result[index++] < nthresh)
float noiseval = noise->result[index++];
if (noiseval < nthresh)
continue;
int height = max_height * (1. / pr.range(1, 3));
int y0 = y_start + pr.range(1, 3) - 1;
int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
int y1 = y0 + height;
for (int y = y0; y != y1; y++) {
u32 i = vm->m_area.index(x, y, z);