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Improve behaviour for empty modpacks and when no mods at all are installed:

Only show enable all / disable all buttons for all add-ons when at
least one add-on is installed. When no add-on ist installed, don't
show any buttons or checkboxes.

Added is_modpack flag to ModSpec to distinguish empty modpacks from
normal mods and check this flag in mod selection gui so that empty
modpacks are not treated like mods that can be enabled or disabled.
This commit is contained in:
Jürgen Doser 2013-01-22 17:06:25 +01:00
parent e237c1d07d
commit 26a0efae23
3 changed files with 46 additions and 24 deletions

View file

@ -46,6 +46,7 @@ std::map<std::string, ModSpec> getModsInPath(std::string path)
modpack_is.close(); // We don't actually need the file
ModSpec spec(modname,modpath);
spec.modpack_content = getModsInPath(modpath);
spec.is_modpack = true;
result.insert(std::make_pair(modname,spec));
}
else // not a modpack, add the modspec
@ -76,7 +77,7 @@ std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mod
it != mods.end(); ++it)
{
ModSpec mod = (*it).second;
if(!mod.modpack_content.empty()) //is a modpack
if(mod.is_modpack)
{
std::map<std::string, ModSpec> content =
flattenModTree(mod.modpack_content);
@ -98,7 +99,7 @@ std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
it != mods.end(); ++it)
{
ModSpec mod = (*it).second;
if(!mod.modpack_content.empty()) //is a modpack
if(mod.is_modpack)
{
std::vector<ModSpec> content = flattenMods(mod.modpack_content);
result.reserve(result.size() + content.size());