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Don't crash if a Lua error occurs inside get_staticdata
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parent
d71872af23
commit
26453df2f7
4 changed files with 35 additions and 17 deletions
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@ -74,6 +74,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "database/database-dummy.h"
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#include "gameparams.h"
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#include "particles.h"
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#include "gettext.h"
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class ClientNotFoundException : public BaseException
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{
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@ -235,7 +236,7 @@ Server::Server(
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Address bind_addr,
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bool dedicated,
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ChatInterface *iface,
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std::string *on_shutdown_errmsg
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std::string *shutdown_errmsg
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):
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m_bind_addr(bind_addr),
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m_path_world(path_world),
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@ -254,7 +255,7 @@ Server::Server(
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m_thread(new ServerThread(this)),
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m_clients(m_con),
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m_admin_chat(iface),
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m_on_shutdown_errmsg(on_shutdown_errmsg),
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m_shutdown_errmsg(shutdown_errmsg),
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m_modchannel_mgr(new ModChannelMgr())
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{
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if (m_path_world.empty())
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@ -353,14 +354,7 @@ Server::~Server()
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try {
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m_script->on_shutdown();
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} catch (ModError &e) {
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errorstream << "ModError: " << e.what() << std::endl;
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if (m_on_shutdown_errmsg) {
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if (m_on_shutdown_errmsg->empty()) {
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*m_on_shutdown_errmsg = std::string("ModError: ") + e.what();
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} else {
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*m_on_shutdown_errmsg += std::string("\nModError: ") + e.what();
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}
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}
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addShutdownError(e);
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}
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infostream << "Server: Saving environment metadata" << std::endl;
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@ -3759,6 +3753,23 @@ std::string Server::getBuiltinLuaPath()
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return porting::path_share + DIR_DELIM + "builtin";
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}
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// Not thread-safe.
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void Server::addShutdownError(const ModError &e)
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{
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// DO NOT TRANSLATE the `ModError`, it's used by `ui.lua`
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std::string msg = fmtgettext("%s while shutting down: ", "ModError") +
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e.what() + strgettext("\nCheck debug.txt for details.");
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errorstream << msg << std::endl;
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if (m_shutdown_errmsg) {
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if (m_shutdown_errmsg->empty()) {
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*m_shutdown_errmsg = msg;
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} else {
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*m_shutdown_errmsg += "\n\n" + msg;
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}
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}
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}
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v3f Server::findSpawnPos()
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{
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ServerMap &map = m_env->getServerMap();
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