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Optimize Server::sendMetadataChanged a bit

The distance check also never worked as intended, now fixed.
This commit is contained in:
sfan5 2022-05-26 14:40:00 +02:00
parent f195db2d14
commit 261a8db9dd
2 changed files with 21 additions and 20 deletions

View file

@ -492,7 +492,7 @@ private:
std::unordered_set<u16> *far_players = nullptr,
float far_d_nodes = 100, bool remove_metadata = true);
void sendMetadataChanged(const std::list<v3s16> &meta_updates,
void sendMetadataChanged(const std::unordered_set<v3s16> &positions,
float far_d_nodes = 100);
// Environment and Connection must be locked when called