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https://github.com/luanti-org/luanti.git
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Split ABM/LBM from serverenvironment.cpp to own file
This commit is contained in:
parent
dea95c7339
commit
2602d03b34
6 changed files with 722 additions and 682 deletions
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@ -1,13 +1,14 @@
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set(common_server_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ban.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/blockmodifier.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/clientiface.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/luaentity_sao.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/player_sao.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rollback.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/serverinventorymgr.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/serverlist.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/unit_sao.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rollback.cpp
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PARENT_SCOPE)
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542
src/server/blockmodifier.cpp
Normal file
542
src/server/blockmodifier.cpp
Normal file
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@ -0,0 +1,542 @@
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include <algorithm>
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#include "blockmodifier.h"
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#include "serverenvironment.h"
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#include "server.h"
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#include "mapblock.h"
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#include "nodedef.h"
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#include "gamedef.h"
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/*
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ABMs
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*/
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ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
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abm(abm_)
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{
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// Initialize timer to random value to spread processing
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float itv = abm->getTriggerInterval();
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itv = MYMAX(0.001f, itv); // No less than 1ms
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int minval = MYMAX(-0.51f * itv, -60); // Clamp to
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int maxval = MYMIN( 0.51f * itv, 60); // +-60 seconds
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timer = myrand_range(minval, maxval);
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}
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struct ActiveABM
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{
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ActiveBlockModifier *abm;
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std::vector<content_t> required_neighbors;
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std::vector<content_t> without_neighbors;
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int chance;
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s16 min_y, max_y;
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};
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#define CONTENT_TYPE_CACHE_MAX 64
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ABMHandler::ABMHandler(std::vector<ABMWithState> &abms,
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float dtime_s, ServerEnvironment *env,
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bool use_timers):
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m_env(env)
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{
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if (dtime_s < 0.001f)
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return;
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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for (ABMWithState &abmws : abms) {
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ActiveBlockModifier *abm = abmws.abm;
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float trigger_interval = abm->getTriggerInterval();
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if (trigger_interval < 0.001f)
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trigger_interval = 0.001f;
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float actual_interval = dtime_s;
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if (use_timers) {
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abmws.timer += dtime_s;
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if (abmws.timer < trigger_interval)
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continue;
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abmws.timer -= trigger_interval;
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actual_interval = trigger_interval;
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}
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float chance = abm->getTriggerChance();
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if (chance == 0)
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chance = 1;
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ActiveABM aabm;
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aabm.abm = abm;
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if (abm->getSimpleCatchUp()) {
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float intervals = actual_interval / trigger_interval;
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if (intervals == 0)
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continue;
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aabm.chance = chance / intervals;
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if (aabm.chance == 0)
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aabm.chance = 1;
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} else {
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aabm.chance = chance;
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}
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// y limits
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aabm.min_y = abm->getMinY();
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aabm.max_y = abm->getMaxY();
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// Trigger neighbors
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for (const auto &s : abm->getRequiredNeighbors())
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ndef->getIds(s, aabm.required_neighbors);
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SORT_AND_UNIQUE(aabm.required_neighbors);
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for (const auto &s : abm->getWithoutNeighbors())
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ndef->getIds(s, aabm.without_neighbors);
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SORT_AND_UNIQUE(aabm.without_neighbors);
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// Trigger contents
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std::vector<content_t> ids;
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for (const auto &s : abm->getTriggerContents())
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ndef->getIds(s, ids);
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SORT_AND_UNIQUE(ids);
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for (content_t c : ids) {
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if (c >= m_aabms.size())
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m_aabms.resize(c + 256, nullptr);
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if (!m_aabms[c])
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m_aabms[c] = new std::vector<ActiveABM>;
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m_aabms[c]->push_back(aabm);
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}
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}
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}
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ABMHandler::~ABMHandler()
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{
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for (auto &aabms : m_aabms)
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delete aabms;
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}
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u32 ABMHandler::countObjects(MapBlock *block, ServerMap *map, u32 &wider)
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{
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wider = 0;
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u32 wider_unknown_count = 0;
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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for(s16 z=-1; z<=1; z++)
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{
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MapBlock *block2 = map->getBlockNoCreateNoEx(
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block->getPos() + v3s16(x,y,z));
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if (!block2) {
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wider_unknown_count++;
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continue;
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}
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wider += block2->m_static_objects.size();
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}
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// Extrapolate
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u32 active_object_count = block->m_static_objects.getActiveSize();
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u32 wider_known_count = 3 * 3 * 3 - wider_unknown_count;
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wider += wider_unknown_count * wider / wider_known_count;
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return active_object_count;
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}
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void ABMHandler::apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
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{
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if (m_aabms.empty())
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return;
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// Check the content type cache first
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// to see whether there are any ABMs
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// to be run at all for this block.
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if (!block->contents.empty()) {
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assert(!block->do_not_cache_contents); // invariant
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blocks_cached++;
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bool run_abms = false;
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for (content_t c : block->contents) {
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if (c < m_aabms.size() && m_aabms[c]) {
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run_abms = true;
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break;
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}
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}
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if (!run_abms)
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return;
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}
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blocks_scanned++;
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ServerMap *map = &m_env->getServerMap();
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u32 active_object_count_wider;
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u32 active_object_count = countObjects(block, map, active_object_count_wider);
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m_env->m_added_objects = 0;
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bool want_contents_cached = block->contents.empty() && !block->do_not_cache_contents;
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v3s16 p0;
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for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
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for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
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for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
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{
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MapNode n = block->getNodeNoCheck(p0);
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content_t c = n.getContent();
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// Cache content types as we go
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if (want_contents_cached && !CONTAINS(block->contents, c)) {
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if (block->contents.size() >= CONTENT_TYPE_CACHE_MAX) {
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// Too many different nodes... don't try to cache
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want_contents_cached = false;
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block->do_not_cache_contents = true;
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decltype(block->contents) empty;
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std::swap(block->contents, empty);
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} else {
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block->contents.push_back(c);
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}
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}
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if (c >= m_aabms.size() || !m_aabms[c])
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continue;
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v3s16 p = p0 + block->getPosRelative();
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for (ActiveABM &aabm : *m_aabms[c]) {
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if (p.Y < aabm.min_y || p.Y > aabm.max_y)
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continue;
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if (myrand() % aabm.chance != 0)
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continue;
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// Check neighbors
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const bool check_required_neighbors = !aabm.required_neighbors.empty();
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const bool check_without_neighbors = !aabm.without_neighbors.empty();
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if (check_required_neighbors || check_without_neighbors) {
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v3s16 p1;
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bool have_required = false;
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for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
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for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
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for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++)
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{
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if (p1 == p0)
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continue;
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content_t c;
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if (block->isValidPosition(p1)) {
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// if the neighbor is found on the same map block
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// get it straight from there
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const MapNode &n = block->getNodeNoCheck(p1);
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c = n.getContent();
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} else {
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// otherwise consult the map
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MapNode n = map->getNode(p1 + block->getPosRelative());
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c = n.getContent();
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}
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if (check_required_neighbors && !have_required) {
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if (CONTAINS(aabm.required_neighbors, c)) {
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if (!check_without_neighbors)
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goto neighbor_found;
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have_required = true;
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}
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}
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if (check_without_neighbors) {
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if (CONTAINS(aabm.without_neighbors, c))
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goto neighbor_invalid;
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}
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}
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if (have_required || !check_required_neighbors)
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goto neighbor_found;
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// No required neighbor found
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neighbor_invalid:
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continue;
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}
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neighbor_found:
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abms_run++;
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// Call all the trigger variations
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aabm.abm->trigger(m_env, p, n);
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aabm.abm->trigger(m_env, p, n,
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active_object_count, active_object_count_wider);
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if (block->isOrphan())
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return;
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// Count surrounding objects again if the abms added any
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if (m_env->m_added_objects > 0) {
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active_object_count = countObjects(block, map, active_object_count_wider);
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m_env->m_added_objects = 0;
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}
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// Update and check node after possible modification
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n = block->getNodeNoCheck(p0);
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if (n.getContent() != c)
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break;
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}
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}
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}
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/*
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LBMs
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*/
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LBMContentMapping::~LBMContentMapping()
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{
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map.clear();
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for (auto &it : lbm_list)
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delete it;
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}
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void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
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{
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// Add the lbm_def to the LBMContentMapping.
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// Unknown names get added to the global NameIdMapping.
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const NodeDefManager *nodedef = gamedef->ndef();
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FATAL_ERROR_IF(CONTAINS(lbm_list, lbm_def), "Same LBM registered twice");
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lbm_list.push_back(lbm_def);
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std::vector<content_t> c_ids;
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for (const auto &node : lbm_def->trigger_contents) {
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bool found = nodedef->getIds(node, c_ids);
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if (!found) {
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content_t c_id = gamedef->allocateUnknownNodeId(node);
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if (c_id == CONTENT_IGNORE) {
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// Seems it can't be allocated.
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warningstream << "Could not internalize node name \"" << node
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<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
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continue;
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}
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c_ids.push_back(c_id);
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}
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}
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SORT_AND_UNIQUE(c_ids);
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for (content_t c_id : c_ids)
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map[c_id].push_back(lbm_def);
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}
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const LBMContentMapping::lbm_vector *
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LBMContentMapping::lookup(content_t c) const
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{
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lbm_map::const_iterator it = map.find(c);
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if (it == map.end())
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return nullptr;
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return &(it->second);
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}
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LBMManager::~LBMManager()
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{
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for (auto &m_lbm_def : m_lbm_defs)
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delete m_lbm_def.second;
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m_lbm_lookup.clear();
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}
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void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
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{
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// Precondition, in query mode the map isn't used anymore
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FATAL_ERROR_IF(m_query_mode,
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"attempted to modify LBMManager in query mode");
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if (str_starts_with(lbm_def->name, ":"))
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lbm_def->name.erase(0, 1);
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if (lbm_def->name.empty() ||
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!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
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throw ModError("Error adding LBM \"" + lbm_def->name +
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"\": Does not follow naming conventions: "
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"Only characters [a-z0-9_:] are allowed.");
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}
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m_lbm_defs[lbm_def->name] = lbm_def;
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}
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void LBMManager::loadIntroductionTimes(const std::string ×,
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IGameDef *gamedef, u32 now)
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{
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m_query_mode = true;
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auto introduction_times = parseIntroductionTimesString(times);
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// Put stuff from introduction_times into m_lbm_lookup
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for (auto &[name, time] : introduction_times) {
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auto def_it = m_lbm_defs.find(name);
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if (def_it == m_lbm_defs.end()) {
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infostream << "LBMManager: LBM " << name << " is not registered. "
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"Discarding it." << std::endl;
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continue;
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}
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auto *lbm_def = def_it->second;
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if (lbm_def->run_at_every_load) {
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continue; // These are handled below
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}
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if (time > now) {
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warningstream << "LBMManager: LBM " << name << " was introduced in "
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"the future. Pretending it's new." << std::endl;
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// By skipping here it will be added as newly introduced.
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continue;
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}
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m_lbm_lookup[time].addLBM(lbm_def, gamedef);
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// Erase the entry so that we know later
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// which elements didn't get put into m_lbm_lookup
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m_lbm_defs.erase(def_it);
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}
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// Now also add the elements from m_lbm_defs to m_lbm_lookup
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// that weren't added in the previous step.
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// They are introduced first time to this world,
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// or are run at every load (introduction time hardcoded to U32_MAX).
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auto &lbms_we_introduce_now = m_lbm_lookup[now];
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auto &lbms_running_always = m_lbm_lookup[U32_MAX];
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for (auto &it : m_lbm_defs) {
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if (it.second->run_at_every_load)
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lbms_running_always.addLBM(it.second, gamedef);
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else
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lbms_we_introduce_now.addLBM(it.second, gamedef);
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}
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// All pointer ownership now moved to LBMContentMapping
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m_lbm_defs.clear();
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// If these are empty delete them again to avoid pointless iteration.
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if (lbms_we_introduce_now.empty())
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m_lbm_lookup.erase(now);
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if (lbms_running_always.empty())
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m_lbm_lookup.erase(U32_MAX);
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infostream << "LBMManager: " << m_lbm_lookup.size() <<
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" unique times in lookup table" << std::endl;
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}
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|
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std::string LBMManager::createIntroductionTimesString()
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{
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// Precondition, we must be in query mode
|
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FATAL_ERROR_IF(!m_query_mode,
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"attempted to query on non fully set up LBMManager");
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|
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std::ostringstream oss;
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for (const auto &it : m_lbm_lookup) {
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u32 time = it.first;
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auto &lbm_list = it.second.getList();
|
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for (const auto &lbm_def : lbm_list) {
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// Don't add if the LBM runs at every load,
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// then introduction time is hardcoded and doesn't need to be stored.
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if (lbm_def->run_at_every_load)
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continue;
|
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oss << lbm_def->name << "~" << time << ";";
|
||||
}
|
||||
}
|
||||
return oss.str();
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||||
}
|
||||
|
||||
std::unordered_map<std::string, u32>
|
||||
LBMManager::parseIntroductionTimesString(const std::string ×)
|
||||
{
|
||||
std::unordered_map<std::string, u32> ret;
|
||||
|
||||
size_t idx = 0;
|
||||
size_t idx_new;
|
||||
while ((idx_new = times.find(';', idx)) != std::string::npos) {
|
||||
std::string entry = times.substr(idx, idx_new - idx);
|
||||
idx = idx_new + 1;
|
||||
|
||||
std::vector<std::string> components = str_split(entry, '~');
|
||||
if (components.size() != 2)
|
||||
throw SerializationError("Introduction times entry \""
|
||||
+ entry + "\" requires exactly one '~'!");
|
||||
if (components[0].empty())
|
||||
throw SerializationError("LBM name is empty");
|
||||
std::string name = std::move(components[0]);
|
||||
if (name.front() == ':') // old versions didn't strip this
|
||||
name.erase(0, 1);
|
||||
u32 time = from_string<u32>(components[1]);
|
||||
ret[std::move(name)] = time;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
namespace {
|
||||
struct LBMToRun {
|
||||
std::unordered_set<v3s16> p; // node positions
|
||||
std::vector<LoadingBlockModifierDef*> l; // ordered list of LBMs
|
||||
|
||||
template <typename C>
|
||||
void insertLBMs(const C &container) {
|
||||
for (auto &it : container) {
|
||||
if (!CONTAINS(l, it))
|
||||
l.push_back(it);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block,
|
||||
const u32 stamp, const float dtime_s)
|
||||
{
|
||||
// Precondition, we need m_lbm_lookup to be initialized
|
||||
FATAL_ERROR_IF(!m_query_mode,
|
||||
"attempted to query on non fully set up LBMManager");
|
||||
|
||||
// Collect a list of all LBMs and associated positions
|
||||
std::unordered_map<content_t, LBMToRun> to_run;
|
||||
|
||||
// Note: the iteration count of this outer loop is typically very low, so it's ok.
|
||||
for (auto it = getLBMsIntroducedAfter(stamp); it != m_lbm_lookup.end(); ++it) {
|
||||
v3s16 pos;
|
||||
content_t c;
|
||||
|
||||
// Cache previous lookups since it has a high performance penalty.
|
||||
content_t previous_c = CONTENT_IGNORE;
|
||||
const LBMContentMapping::lbm_vector *lbm_list = nullptr;
|
||||
LBMToRun *batch = nullptr;
|
||||
|
||||
for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++)
|
||||
for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
|
||||
for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++) {
|
||||
c = block->getNodeNoCheck(pos).getContent();
|
||||
|
||||
bool c_changed = false;
|
||||
if (previous_c != c) {
|
||||
c_changed = true;
|
||||
lbm_list = it->second.lookup(c);
|
||||
if (lbm_list)
|
||||
batch = &to_run[c]; // creates entry
|
||||
previous_c = c;
|
||||
}
|
||||
|
||||
if (!lbm_list)
|
||||
continue;
|
||||
batch->p.insert(pos);
|
||||
if (c_changed) {
|
||||
batch->insertLBMs(*lbm_list);
|
||||
} else {
|
||||
// we were here before so the list must be filled
|
||||
assert(!batch->l.empty());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Actually run them
|
||||
bool first = true;
|
||||
for (auto &[c, batch] : to_run) {
|
||||
if (tracestream) {
|
||||
tracestream << "Running " << batch.l.size() << " LBMs for node "
|
||||
<< env->getGameDef()->ndef()->get(c).name << " ("
|
||||
<< batch.p.size() << "x) in block " << block->getPos() << std::endl;
|
||||
}
|
||||
for (auto &lbm_def : batch.l) {
|
||||
if (!first) {
|
||||
// The fun part: since any LBM call can change the nodes inside of he
|
||||
// block, we have to recheck the positions to see if the wanted node
|
||||
// is still there.
|
||||
// Note that we don't rescan the whole block, we don't want to include new changes.
|
||||
for (auto it2 = batch.p.begin(); it2 != batch.p.end(); ) {
|
||||
if (block->getNodeNoCheck(*it2).getContent() != c)
|
||||
it2 = batch.p.erase(it2);
|
||||
else
|
||||
++it2;
|
||||
}
|
||||
} else {
|
||||
assert(!batch.p.empty());
|
||||
}
|
||||
first = false;
|
||||
|
||||
if (batch.p.empty())
|
||||
break;
|
||||
lbm_def->trigger(env, block, batch.p, dtime_s);
|
||||
if (block->isOrphan())
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
176
src/server/blockmodifier.h
Normal file
176
src/server/blockmodifier.h
Normal file
|
@ -0,0 +1,176 @@
|
|||
// Luanti
|
||||
// SPDX-License-Identifier: LGPL-2.1-or-later
|
||||
// Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "irr_v3d.h"
|
||||
#include "mapnode.h"
|
||||
|
||||
class ServerEnvironment;
|
||||
class ServerMap;
|
||||
class MapBlock;
|
||||
class IGameDef;
|
||||
|
||||
/*
|
||||
ABMs
|
||||
*/
|
||||
|
||||
class ActiveBlockModifier
|
||||
{
|
||||
public:
|
||||
ActiveBlockModifier() = default;
|
||||
virtual ~ActiveBlockModifier() = default;
|
||||
|
||||
// Set of contents to trigger on
|
||||
virtual const std::vector<std::string> &getTriggerContents() const = 0;
|
||||
// Set of required neighbors (trigger doesn't happen if none are found)
|
||||
// Empty = do not check neighbors
|
||||
virtual const std::vector<std::string> &getRequiredNeighbors() const = 0;
|
||||
// Set of without neighbors (trigger doesn't happen if any are found)
|
||||
// Empty = do not check neighbors
|
||||
virtual const std::vector<std::string> &getWithoutNeighbors() const = 0;
|
||||
// Trigger interval in seconds
|
||||
virtual float getTriggerInterval() = 0;
|
||||
// Random chance of (1 / return value), 0 is disallowed
|
||||
virtual u32 getTriggerChance() = 0;
|
||||
// Whether to modify chance to simulate time lost by an unnattended block
|
||||
virtual bool getSimpleCatchUp() = 0;
|
||||
// get min Y for apply abm
|
||||
virtual s16 getMinY() = 0;
|
||||
// get max Y for apply abm
|
||||
virtual s16 getMaxY() = 0;
|
||||
// This is called usually at interval for 1/chance of the nodes
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
||||
u32 active_object_count, u32 active_object_count_wider){};
|
||||
};
|
||||
|
||||
struct ABMWithState
|
||||
{
|
||||
ActiveBlockModifier *abm;
|
||||
float timer = 0.0f;
|
||||
|
||||
ABMWithState(ActiveBlockModifier *abm_);
|
||||
};
|
||||
|
||||
struct ActiveABM; // hidden
|
||||
|
||||
class ABMHandler
|
||||
{
|
||||
ServerEnvironment *m_env;
|
||||
// vector index = content_t
|
||||
std::vector<std::vector<ActiveABM>*> m_aabms;
|
||||
|
||||
public:
|
||||
ABMHandler(std::vector<ABMWithState> &abms,
|
||||
float dtime_s, ServerEnvironment *env,
|
||||
bool use_timers);
|
||||
~ABMHandler();
|
||||
|
||||
// Find out how many objects the given block and its neighbors contain.
|
||||
// Returns the number of objects in the block, and also in 'wider' the
|
||||
// number of objects in the block and all its neighbors. The latter
|
||||
// may be an estimate if any neighbors are unloaded.
|
||||
static u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider);
|
||||
|
||||
void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached);
|
||||
};
|
||||
|
||||
/*
|
||||
LBMs
|
||||
*/
|
||||
|
||||
#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
|
||||
|
||||
struct LoadingBlockModifierDef
|
||||
{
|
||||
// Set of contents to trigger on
|
||||
std::vector<std::string> trigger_contents;
|
||||
std::string name;
|
||||
bool run_at_every_load = false;
|
||||
|
||||
virtual ~LoadingBlockModifierDef() = default;
|
||||
|
||||
/// @brief Called to invoke LBM
|
||||
/// @param env environment
|
||||
/// @param block the block in question
|
||||
/// @param positions set of node positions (block-relative!)
|
||||
/// @param dtime_s game time since last deactivation
|
||||
virtual void trigger(ServerEnvironment *env, MapBlock *block,
|
||||
const std::unordered_set<v3s16> &positions, float dtime_s) {};
|
||||
};
|
||||
|
||||
class LBMContentMapping
|
||||
{
|
||||
public:
|
||||
typedef std::vector<LoadingBlockModifierDef*> lbm_vector;
|
||||
typedef std::unordered_map<content_t, lbm_vector> lbm_map;
|
||||
|
||||
LBMContentMapping() = default;
|
||||
void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
|
||||
const lbm_map::mapped_type *lookup(content_t c) const;
|
||||
const lbm_vector &getList() const { return lbm_list; }
|
||||
bool empty() const { return lbm_list.empty(); }
|
||||
|
||||
// This struct owns the LBM pointers.
|
||||
~LBMContentMapping();
|
||||
DISABLE_CLASS_COPY(LBMContentMapping);
|
||||
ALLOW_CLASS_MOVE(LBMContentMapping);
|
||||
|
||||
private:
|
||||
lbm_vector lbm_list;
|
||||
lbm_map map;
|
||||
};
|
||||
|
||||
class LBMManager
|
||||
{
|
||||
public:
|
||||
LBMManager() = default;
|
||||
~LBMManager();
|
||||
|
||||
// Don't call this after loadIntroductionTimes() ran.
|
||||
void addLBMDef(LoadingBlockModifierDef *lbm_def);
|
||||
|
||||
/// @param now current game time
|
||||
void loadIntroductionTimes(const std::string ×,
|
||||
IGameDef *gamedef, u32 now);
|
||||
|
||||
// Don't call this before loadIntroductionTimes() ran.
|
||||
std::string createIntroductionTimesString();
|
||||
|
||||
// Don't call this before loadIntroductionTimes() ran.
|
||||
void applyLBMs(ServerEnvironment *env, MapBlock *block,
|
||||
u32 stamp, float dtime_s);
|
||||
|
||||
// Warning: do not make this std::unordered_map, order is relevant here
|
||||
typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
|
||||
|
||||
private:
|
||||
// Once we set this to true, we can only query,
|
||||
// not modify
|
||||
bool m_query_mode = false;
|
||||
|
||||
// For m_query_mode == false:
|
||||
// The key of the map is the LBM def's name.
|
||||
std::unordered_map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
|
||||
|
||||
// For m_query_mode == true:
|
||||
// The key of the map is the LBM def's first introduction time.
|
||||
lbm_lookup_map m_lbm_lookup;
|
||||
|
||||
/// @return map of LBM name -> timestamp
|
||||
static std::unordered_map<std::string, u32>
|
||||
parseIntroductionTimesString(const std::string ×);
|
||||
|
||||
// Returns an iterator to the LBMs that were introduced
|
||||
// after the given time. This is guaranteed to return
|
||||
// valid values for everything
|
||||
lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
|
||||
{ return m_lbm_lookup.lower_bound(time); }
|
||||
};
|
|
@ -38,8 +38,6 @@
|
|||
#include "server/luaentity_sao.h"
|
||||
#include "server/player_sao.h"
|
||||
|
||||
#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
|
||||
|
||||
// A number that is much smaller than the timeout for particle spawners should/could ever be
|
||||
#define PARTICLE_SPAWNER_NO_EXPIRY -1024.f
|
||||
|
||||
|
@ -47,305 +45,6 @@ static constexpr s16 ACTIVE_OBJECT_RESAVE_DISTANCE_SQ = sqr(3);
|
|||
|
||||
static constexpr u32 BLOCK_RESAVE_TIMESTAMP_DIFF = 60; // in units of game time
|
||||
|
||||
/*
|
||||
ABMWithState
|
||||
*/
|
||||
|
||||
ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
|
||||
abm(abm_)
|
||||
{
|
||||
// Initialize timer to random value to spread processing
|
||||
float itv = abm->getTriggerInterval();
|
||||
itv = MYMAX(0.001f, itv); // No less than 1ms
|
||||
int minval = MYMAX(-0.51f*itv, -60); // Clamp to
|
||||
int maxval = MYMIN(0.51f*itv, 60); // +-60 seconds
|
||||
timer = myrand_range(minval, maxval);
|
||||
}
|
||||
|
||||
/*
|
||||
LBMManager
|
||||
*/
|
||||
|
||||
LBMContentMapping::~LBMContentMapping()
|
||||
{
|
||||
map.clear();
|
||||
for (auto &it : lbm_list)
|
||||
delete it;
|
||||
}
|
||||
|
||||
void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
|
||||
{
|
||||
// Add the lbm_def to the LBMContentMapping.
|
||||
// Unknown names get added to the global NameIdMapping.
|
||||
const NodeDefManager *nodedef = gamedef->ndef();
|
||||
|
||||
FATAL_ERROR_IF(CONTAINS(lbm_list, lbm_def), "Same LBM registered twice");
|
||||
lbm_list.push_back(lbm_def);
|
||||
|
||||
std::vector<content_t> c_ids;
|
||||
|
||||
for (const auto &node : lbm_def->trigger_contents) {
|
||||
bool found = nodedef->getIds(node, c_ids);
|
||||
if (!found) {
|
||||
content_t c_id = gamedef->allocateUnknownNodeId(node);
|
||||
if (c_id == CONTENT_IGNORE) {
|
||||
// Seems it can't be allocated.
|
||||
warningstream << "Could not internalize node name \"" << node
|
||||
<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
|
||||
continue;
|
||||
}
|
||||
c_ids.push_back(c_id);
|
||||
}
|
||||
}
|
||||
|
||||
SORT_AND_UNIQUE(c_ids);
|
||||
|
||||
for (content_t c_id : c_ids)
|
||||
map[c_id].push_back(lbm_def);
|
||||
}
|
||||
|
||||
const LBMContentMapping::lbm_vector *
|
||||
LBMContentMapping::lookup(content_t c) const
|
||||
{
|
||||
lbm_map::const_iterator it = map.find(c);
|
||||
if (it == map.end())
|
||||
return NULL;
|
||||
// This first dereferences the iterator, returning
|
||||
// a std::vector<LoadingBlockModifierDef *>
|
||||
// reference, then we convert it to a pointer.
|
||||
return &(it->second);
|
||||
}
|
||||
|
||||
LBMManager::~LBMManager()
|
||||
{
|
||||
for (auto &m_lbm_def : m_lbm_defs) {
|
||||
delete m_lbm_def.second;
|
||||
}
|
||||
|
||||
m_lbm_lookup.clear();
|
||||
}
|
||||
|
||||
void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
|
||||
{
|
||||
// Precondition, in query mode the map isn't used anymore
|
||||
FATAL_ERROR_IF(m_query_mode,
|
||||
"attempted to modify LBMManager in query mode");
|
||||
|
||||
if (str_starts_with(lbm_def->name, ":"))
|
||||
lbm_def->name.erase(0, 1);
|
||||
|
||||
if (lbm_def->name.empty() ||
|
||||
!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
|
||||
throw ModError("Error adding LBM \"" + lbm_def->name +
|
||||
"\": Does not follow naming conventions: "
|
||||
"Only characters [a-z0-9_:] are allowed.");
|
||||
}
|
||||
|
||||
m_lbm_defs[lbm_def->name] = lbm_def;
|
||||
}
|
||||
|
||||
void LBMManager::loadIntroductionTimes(const std::string ×,
|
||||
IGameDef *gamedef, u32 now)
|
||||
{
|
||||
m_query_mode = true;
|
||||
|
||||
auto introduction_times = parseIntroductionTimesString(times);
|
||||
|
||||
// Put stuff from introduction_times into m_lbm_lookup
|
||||
for (auto &[name, time] : introduction_times) {
|
||||
auto def_it = m_lbm_defs.find(name);
|
||||
if (def_it == m_lbm_defs.end()) {
|
||||
infostream << "LBMManager: LBM " << name << " is not registered. "
|
||||
"Discarding it." << std::endl;
|
||||
continue;
|
||||
}
|
||||
auto *lbm_def = def_it->second;
|
||||
if (lbm_def->run_at_every_load) {
|
||||
continue; // These are handled below
|
||||
}
|
||||
if (time > now) {
|
||||
warningstream << "LBMManager: LBM " << name << " was introduced in "
|
||||
"the future. Pretending it's new." << std::endl;
|
||||
// By skipping here it will be added as newly introduced.
|
||||
continue;
|
||||
}
|
||||
|
||||
m_lbm_lookup[time].addLBM(lbm_def, gamedef);
|
||||
|
||||
// Erase the entry so that we know later
|
||||
// which elements didn't get put into m_lbm_lookup
|
||||
m_lbm_defs.erase(def_it);
|
||||
}
|
||||
|
||||
// Now also add the elements from m_lbm_defs to m_lbm_lookup
|
||||
// that weren't added in the previous step.
|
||||
// They are introduced first time to this world,
|
||||
// or are run at every load (introduction time hardcoded to U32_MAX).
|
||||
|
||||
auto &lbms_we_introduce_now = m_lbm_lookup[now];
|
||||
auto &lbms_running_always = m_lbm_lookup[U32_MAX];
|
||||
for (auto &it : m_lbm_defs) {
|
||||
if (it.second->run_at_every_load)
|
||||
lbms_running_always.addLBM(it.second, gamedef);
|
||||
else
|
||||
lbms_we_introduce_now.addLBM(it.second, gamedef);
|
||||
}
|
||||
|
||||
// All pointer ownership now moved to LBMContentMapping
|
||||
m_lbm_defs.clear();
|
||||
|
||||
// If these are empty delete them again to avoid pointless iteration.
|
||||
if (lbms_we_introduce_now.empty())
|
||||
m_lbm_lookup.erase(now);
|
||||
if (lbms_running_always.empty())
|
||||
m_lbm_lookup.erase(U32_MAX);
|
||||
|
||||
infostream << "LBMManager: " << m_lbm_lookup.size() <<
|
||||
" unique times in lookup table" << std::endl;
|
||||
}
|
||||
|
||||
std::string LBMManager::createIntroductionTimesString()
|
||||
{
|
||||
// Precondition, we must be in query mode
|
||||
FATAL_ERROR_IF(!m_query_mode,
|
||||
"attempted to query on non fully set up LBMManager");
|
||||
|
||||
std::ostringstream oss;
|
||||
for (const auto &it : m_lbm_lookup) {
|
||||
u32 time = it.first;
|
||||
auto &lbm_list = it.second.getList();
|
||||
for (const auto &lbm_def : lbm_list) {
|
||||
// Don't add if the LBM runs at every load,
|
||||
// then introduction time is hardcoded and doesn't need to be stored.
|
||||
if (lbm_def->run_at_every_load)
|
||||
continue;
|
||||
oss << lbm_def->name << "~" << time << ";";
|
||||
}
|
||||
}
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
std::unordered_map<std::string, u32>
|
||||
LBMManager::parseIntroductionTimesString(const std::string ×)
|
||||
{
|
||||
std::unordered_map<std::string, u32> ret;
|
||||
|
||||
size_t idx = 0;
|
||||
size_t idx_new;
|
||||
while ((idx_new = times.find(';', idx)) != std::string::npos) {
|
||||
std::string entry = times.substr(idx, idx_new - idx);
|
||||
idx = idx_new + 1;
|
||||
|
||||
std::vector<std::string> components = str_split(entry, '~');
|
||||
if (components.size() != 2)
|
||||
throw SerializationError("Introduction times entry \""
|
||||
+ entry + "\" requires exactly one '~'!");
|
||||
if (components[0].empty())
|
||||
throw SerializationError("LBM name is empty");
|
||||
std::string name = std::move(components[0]);
|
||||
if (name.front() == ':') // old versions didn't strip this
|
||||
name.erase(0, 1);
|
||||
u32 time = from_string<u32>(components[1]);
|
||||
ret[std::move(name)] = time;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
namespace {
|
||||
struct LBMToRun {
|
||||
std::unordered_set<v3s16> p; // node positions
|
||||
std::vector<LoadingBlockModifierDef*> l; // ordered list of LBMs
|
||||
|
||||
template <typename C>
|
||||
void insertLBMs(const C &container) {
|
||||
for (auto &it : container) {
|
||||
if (!CONTAINS(l, it))
|
||||
l.push_back(it);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block,
|
||||
const u32 stamp, const float dtime_s)
|
||||
{
|
||||
// Precondition, we need m_lbm_lookup to be initialized
|
||||
FATAL_ERROR_IF(!m_query_mode,
|
||||
"attempted to query on non fully set up LBMManager");
|
||||
|
||||
// Collect a list of all LBMs and associated positions
|
||||
std::unordered_map<content_t, LBMToRun> to_run;
|
||||
|
||||
// Note: the iteration count of this outer loop is typically very low, so it's ok.
|
||||
for (auto it = getLBMsIntroducedAfter(stamp); it != m_lbm_lookup.end(); ++it) {
|
||||
v3s16 pos;
|
||||
content_t c;
|
||||
|
||||
// Cache previous lookups since it has a high performance penalty.
|
||||
content_t previous_c = CONTENT_IGNORE;
|
||||
const LBMContentMapping::lbm_vector *lbm_list = nullptr;
|
||||
LBMToRun *batch = nullptr;
|
||||
|
||||
for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++)
|
||||
for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
|
||||
for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++) {
|
||||
c = block->getNodeNoCheck(pos).getContent();
|
||||
|
||||
bool c_changed = false;
|
||||
if (previous_c != c) {
|
||||
c_changed = true;
|
||||
lbm_list = it->second.lookup(c);
|
||||
if (lbm_list)
|
||||
batch = &to_run[c]; // creates entry
|
||||
previous_c = c;
|
||||
}
|
||||
|
||||
if (!lbm_list)
|
||||
continue;
|
||||
batch->p.insert(pos);
|
||||
if (c_changed) {
|
||||
batch->insertLBMs(*lbm_list);
|
||||
} else {
|
||||
// we were here before so the list must be filled
|
||||
assert(!batch->l.empty());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Actually run them
|
||||
bool first = true;
|
||||
for (auto &[c, batch] : to_run) {
|
||||
if (tracestream) {
|
||||
tracestream << "Running " << batch.l.size() << " LBMs for node "
|
||||
<< env->getGameDef()->ndef()->get(c).name << " ("
|
||||
<< batch.p.size() << "x) in block " << block->getPos() << std::endl;
|
||||
}
|
||||
for (auto &lbm_def : batch.l) {
|
||||
if (!first) {
|
||||
// The fun part: since any LBM call can change the nodes inside of he
|
||||
// block, we have to recheck the positions to see if the wanted node
|
||||
// is still there.
|
||||
// Note that we don't rescan the whole block, we don't want to include new changes.
|
||||
for (auto it2 = batch.p.begin(); it2 != batch.p.end(); ) {
|
||||
if (block->getNodeNoCheck(*it2).getContent() != c)
|
||||
it2 = batch.p.erase(it2);
|
||||
else
|
||||
++it2;
|
||||
}
|
||||
} else {
|
||||
assert(!batch.p.empty());
|
||||
}
|
||||
first = false;
|
||||
|
||||
if (batch.p.empty())
|
||||
break;
|
||||
lbm_def->trigger(env, block, batch.p, dtime_s);
|
||||
if (block->isOrphan())
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
ActiveBlockList
|
||||
|
@ -839,252 +538,6 @@ void ServerEnvironment::loadDefaultMeta()
|
|||
m_lbm_mgr.loadIntroductionTimes("", m_server, m_game_time);
|
||||
}
|
||||
|
||||
struct ActiveABM
|
||||
{
|
||||
ActiveBlockModifier *abm;
|
||||
std::vector<content_t> required_neighbors;
|
||||
std::vector<content_t> without_neighbors;
|
||||
int chance;
|
||||
s16 min_y, max_y;
|
||||
};
|
||||
|
||||
#define CONTENT_TYPE_CACHE_MAX 64
|
||||
|
||||
class ABMHandler
|
||||
{
|
||||
private:
|
||||
ServerEnvironment *m_env;
|
||||
std::vector<std::vector<ActiveABM> *> m_aabms;
|
||||
public:
|
||||
ABMHandler(std::vector<ABMWithState> &abms,
|
||||
float dtime_s, ServerEnvironment *env,
|
||||
bool use_timers):
|
||||
m_env(env)
|
||||
{
|
||||
if (dtime_s < 0.001f)
|
||||
return;
|
||||
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
for (ABMWithState &abmws : abms) {
|
||||
ActiveBlockModifier *abm = abmws.abm;
|
||||
float trigger_interval = abm->getTriggerInterval();
|
||||
if (trigger_interval < 0.001f)
|
||||
trigger_interval = 0.001f;
|
||||
float actual_interval = dtime_s;
|
||||
if (use_timers) {
|
||||
abmws.timer += dtime_s;
|
||||
if(abmws.timer < trigger_interval)
|
||||
continue;
|
||||
abmws.timer -= trigger_interval;
|
||||
actual_interval = trigger_interval;
|
||||
}
|
||||
float chance = abm->getTriggerChance();
|
||||
if (chance == 0)
|
||||
chance = 1;
|
||||
|
||||
ActiveABM aabm;
|
||||
aabm.abm = abm;
|
||||
if (abm->getSimpleCatchUp()) {
|
||||
float intervals = actual_interval / trigger_interval;
|
||||
if (intervals == 0)
|
||||
continue;
|
||||
aabm.chance = chance / intervals;
|
||||
if (aabm.chance == 0)
|
||||
aabm.chance = 1;
|
||||
} else {
|
||||
aabm.chance = chance;
|
||||
}
|
||||
// y limits
|
||||
aabm.min_y = abm->getMinY();
|
||||
aabm.max_y = abm->getMaxY();
|
||||
|
||||
// Trigger neighbors
|
||||
for (const auto &s : abm->getRequiredNeighbors())
|
||||
ndef->getIds(s, aabm.required_neighbors);
|
||||
SORT_AND_UNIQUE(aabm.required_neighbors);
|
||||
|
||||
for (const auto &s : abm->getWithoutNeighbors())
|
||||
ndef->getIds(s, aabm.without_neighbors);
|
||||
SORT_AND_UNIQUE(aabm.without_neighbors);
|
||||
|
||||
// Trigger contents
|
||||
std::vector<content_t> ids;
|
||||
for (const auto &s : abm->getTriggerContents())
|
||||
ndef->getIds(s, ids);
|
||||
SORT_AND_UNIQUE(ids);
|
||||
for (content_t c : ids) {
|
||||
if (c >= m_aabms.size())
|
||||
m_aabms.resize(c + 256, nullptr);
|
||||
if (!m_aabms[c])
|
||||
m_aabms[c] = new std::vector<ActiveABM>;
|
||||
m_aabms[c]->push_back(aabm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
~ABMHandler()
|
||||
{
|
||||
for (auto &aabms : m_aabms)
|
||||
delete aabms;
|
||||
}
|
||||
|
||||
// Find out how many objects the given block and its neighbors contain.
|
||||
// Returns the number of objects in the block, and also in 'wider' the
|
||||
// number of objects in the block and all its neighbors. The latter
|
||||
// may an estimate if any neighbors are unloaded.
|
||||
u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
|
||||
{
|
||||
wider = 0;
|
||||
u32 wider_unknown_count = 0;
|
||||
for(s16 x=-1; x<=1; x++)
|
||||
for(s16 y=-1; y<=1; y++)
|
||||
for(s16 z=-1; z<=1; z++)
|
||||
{
|
||||
MapBlock *block2 = map->getBlockNoCreateNoEx(
|
||||
block->getPos() + v3s16(x,y,z));
|
||||
if(block2==NULL){
|
||||
wider_unknown_count++;
|
||||
continue;
|
||||
}
|
||||
wider += block2->m_static_objects.size();
|
||||
}
|
||||
// Extrapolate
|
||||
u32 active_object_count = block->m_static_objects.getActiveSize();
|
||||
u32 wider_known_count = 3 * 3 * 3 - wider_unknown_count;
|
||||
wider += wider_unknown_count * wider / wider_known_count;
|
||||
return active_object_count;
|
||||
}
|
||||
void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
|
||||
{
|
||||
if (m_aabms.empty())
|
||||
return;
|
||||
|
||||
// Check the content type cache first
|
||||
// to see whether there are any ABMs
|
||||
// to be run at all for this block.
|
||||
if (!block->contents.empty()) {
|
||||
assert(!block->do_not_cache_contents); // invariant
|
||||
blocks_cached++;
|
||||
bool run_abms = false;
|
||||
for (content_t c : block->contents) {
|
||||
if (c < m_aabms.size() && m_aabms[c]) {
|
||||
run_abms = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!run_abms)
|
||||
return;
|
||||
}
|
||||
blocks_scanned++;
|
||||
|
||||
ServerMap *map = &m_env->getServerMap();
|
||||
|
||||
u32 active_object_count_wider;
|
||||
u32 active_object_count = this->countObjects(block, map, active_object_count_wider);
|
||||
m_env->m_added_objects = 0;
|
||||
|
||||
bool want_contents_cached = block->contents.empty() && !block->do_not_cache_contents;
|
||||
|
||||
v3s16 p0;
|
||||
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
|
||||
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
|
||||
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
|
||||
{
|
||||
MapNode n = block->getNodeNoCheck(p0);
|
||||
content_t c = n.getContent();
|
||||
|
||||
// Cache content types as we go
|
||||
if (want_contents_cached && !CONTAINS(block->contents, c)) {
|
||||
if (block->contents.size() >= CONTENT_TYPE_CACHE_MAX) {
|
||||
// Too many different nodes... don't try to cache
|
||||
want_contents_cached = false;
|
||||
block->do_not_cache_contents = true;
|
||||
block->contents.clear();
|
||||
block->contents.shrink_to_fit();
|
||||
} else {
|
||||
block->contents.push_back(c);
|
||||
}
|
||||
}
|
||||
|
||||
if (c >= m_aabms.size() || !m_aabms[c])
|
||||
continue;
|
||||
|
||||
v3s16 p = p0 + block->getPosRelative();
|
||||
for (ActiveABM &aabm : *m_aabms[c]) {
|
||||
if ((p.Y < aabm.min_y) || (p.Y > aabm.max_y))
|
||||
continue;
|
||||
|
||||
if (myrand() % aabm.chance != 0)
|
||||
continue;
|
||||
|
||||
// Check neighbors
|
||||
const bool check_required_neighbors = !aabm.required_neighbors.empty();
|
||||
const bool check_without_neighbors = !aabm.without_neighbors.empty();
|
||||
if (check_required_neighbors || check_without_neighbors) {
|
||||
v3s16 p1;
|
||||
bool have_required = false;
|
||||
for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
|
||||
for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
|
||||
for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++)
|
||||
{
|
||||
if(p1 == p0)
|
||||
continue;
|
||||
content_t c;
|
||||
if (block->isValidPosition(p1)) {
|
||||
// if the neighbor is found on the same map block
|
||||
// get it straight from there
|
||||
const MapNode &n = block->getNodeNoCheck(p1);
|
||||
c = n.getContent();
|
||||
} else {
|
||||
// otherwise consult the map
|
||||
MapNode n = map->getNode(p1 + block->getPosRelative());
|
||||
c = n.getContent();
|
||||
}
|
||||
if (check_required_neighbors && !have_required) {
|
||||
if (CONTAINS(aabm.required_neighbors, c)) {
|
||||
if (!check_without_neighbors)
|
||||
goto neighbor_found;
|
||||
have_required = true;
|
||||
}
|
||||
}
|
||||
if (check_without_neighbors) {
|
||||
if (CONTAINS(aabm.without_neighbors, c))
|
||||
goto neighbor_invalid;
|
||||
}
|
||||
}
|
||||
if (have_required || !check_required_neighbors)
|
||||
goto neighbor_found;
|
||||
// No required neighbor found
|
||||
neighbor_invalid:
|
||||
continue;
|
||||
}
|
||||
|
||||
neighbor_found:
|
||||
|
||||
abms_run++;
|
||||
// Call all the trigger variations
|
||||
aabm.abm->trigger(m_env, p, n);
|
||||
aabm.abm->trigger(m_env, p, n,
|
||||
active_object_count, active_object_count_wider);
|
||||
|
||||
if (block->isOrphan())
|
||||
return;
|
||||
|
||||
// Count surrounding objects again if the abms added any
|
||||
if(m_env->m_added_objects > 0) {
|
||||
active_object_count = countObjects(block, map, active_object_count_wider);
|
||||
m_env->m_added_objects = 0;
|
||||
}
|
||||
|
||||
// Update and check node after possible modification
|
||||
n = block->getNodeNoCheck(p0);
|
||||
if (n.getContent() != c)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void ServerEnvironment::forceActivateBlock(MapBlock *block)
|
||||
{
|
||||
assert(block);
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "servermap.h"
|
||||
#include "settings.h"
|
||||
#include "server/activeobjectmgr.h"
|
||||
#include "server/blockmodifier.h"
|
||||
#include "util/numeric.h"
|
||||
#include "util/metricsbackend.h"
|
||||
|
||||
|
@ -22,7 +23,6 @@ class PlayerDatabase;
|
|||
class AuthDatabase;
|
||||
class PlayerSAO;
|
||||
class ServerEnvironment;
|
||||
class ActiveBlockModifier;
|
||||
struct StaticObject;
|
||||
class ServerActiveObject;
|
||||
class Server;
|
||||
|
@ -30,138 +30,6 @@ class ServerScripting;
|
|||
enum AccessDeniedCode : u8;
|
||||
typedef u16 session_t;
|
||||
|
||||
/*
|
||||
{Active, Loading} block modifier interface.
|
||||
|
||||
These are fed into ServerEnvironment at initialization time;
|
||||
ServerEnvironment handles deleting them.
|
||||
*/
|
||||
|
||||
class ActiveBlockModifier
|
||||
{
|
||||
public:
|
||||
ActiveBlockModifier() = default;
|
||||
virtual ~ActiveBlockModifier() = default;
|
||||
|
||||
// Set of contents to trigger on
|
||||
virtual const std::vector<std::string> &getTriggerContents() const = 0;
|
||||
// Set of required neighbors (trigger doesn't happen if none are found)
|
||||
// Empty = do not check neighbors
|
||||
virtual const std::vector<std::string> &getRequiredNeighbors() const = 0;
|
||||
// Set of without neighbors (trigger doesn't happen if any are found)
|
||||
// Empty = do not check neighbors
|
||||
virtual const std::vector<std::string> &getWithoutNeighbors() const = 0;
|
||||
// Trigger interval in seconds
|
||||
virtual float getTriggerInterval() = 0;
|
||||
// Random chance of (1 / return value), 0 is disallowed
|
||||
virtual u32 getTriggerChance() = 0;
|
||||
// Whether to modify chance to simulate time lost by an unnattended block
|
||||
virtual bool getSimpleCatchUp() = 0;
|
||||
// get min Y for apply abm
|
||||
virtual s16 getMinY() = 0;
|
||||
// get max Y for apply abm
|
||||
virtual s16 getMaxY() = 0;
|
||||
// This is called usually at interval for 1/chance of the nodes
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
||||
u32 active_object_count, u32 active_object_count_wider){};
|
||||
};
|
||||
|
||||
struct ABMWithState
|
||||
{
|
||||
ActiveBlockModifier *abm;
|
||||
float timer = 0.0f;
|
||||
|
||||
ABMWithState(ActiveBlockModifier *abm_);
|
||||
};
|
||||
|
||||
struct LoadingBlockModifierDef
|
||||
{
|
||||
// Set of contents to trigger on
|
||||
std::vector<std::string> trigger_contents;
|
||||
std::string name;
|
||||
bool run_at_every_load = false;
|
||||
|
||||
virtual ~LoadingBlockModifierDef() = default;
|
||||
|
||||
/// @brief Called to invoke LBM
|
||||
/// @param env environment
|
||||
/// @param block the block in question
|
||||
/// @param positions set of node positions (block-relative!)
|
||||
/// @param dtime_s game time since last deactivation
|
||||
virtual void trigger(ServerEnvironment *env, MapBlock *block,
|
||||
const std::unordered_set<v3s16> &positions, float dtime_s) {};
|
||||
};
|
||||
|
||||
class LBMContentMapping
|
||||
{
|
||||
public:
|
||||
typedef std::vector<LoadingBlockModifierDef*> lbm_vector;
|
||||
typedef std::unordered_map<content_t, lbm_vector> lbm_map;
|
||||
|
||||
LBMContentMapping() = default;
|
||||
void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
|
||||
const lbm_map::mapped_type *lookup(content_t c) const;
|
||||
const lbm_vector &getList() const { return lbm_list; }
|
||||
bool empty() const { return lbm_list.empty(); }
|
||||
|
||||
// This struct owns the LBM pointers.
|
||||
~LBMContentMapping();
|
||||
DISABLE_CLASS_COPY(LBMContentMapping);
|
||||
ALLOW_CLASS_MOVE(LBMContentMapping);
|
||||
|
||||
private:
|
||||
lbm_vector lbm_list;
|
||||
lbm_map map;
|
||||
};
|
||||
|
||||
class LBMManager
|
||||
{
|
||||
public:
|
||||
LBMManager() = default;
|
||||
~LBMManager();
|
||||
|
||||
// Don't call this after loadIntroductionTimes() ran.
|
||||
void addLBMDef(LoadingBlockModifierDef *lbm_def);
|
||||
|
||||
/// @param now current game time
|
||||
void loadIntroductionTimes(const std::string ×,
|
||||
IGameDef *gamedef, u32 now);
|
||||
|
||||
// Don't call this before loadIntroductionTimes() ran.
|
||||
std::string createIntroductionTimesString();
|
||||
|
||||
// Don't call this before loadIntroductionTimes() ran.
|
||||
void applyLBMs(ServerEnvironment *env, MapBlock *block,
|
||||
u32 stamp, float dtime_s);
|
||||
|
||||
// Warning: do not make this std::unordered_map, order is relevant here
|
||||
typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
|
||||
|
||||
private:
|
||||
// Once we set this to true, we can only query,
|
||||
// not modify
|
||||
bool m_query_mode = false;
|
||||
|
||||
// For m_query_mode == false:
|
||||
// The key of the map is the LBM def's name.
|
||||
std::unordered_map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
|
||||
|
||||
// For m_query_mode == true:
|
||||
// The key of the map is the LBM def's first introduction time.
|
||||
lbm_lookup_map m_lbm_lookup;
|
||||
|
||||
/// @return map of LBM name -> timestamp
|
||||
static std::unordered_map<std::string, u32>
|
||||
parseIntroductionTimesString(const std::string ×);
|
||||
|
||||
// Returns an iterator to the LBMs that were introduced
|
||||
// after the given time. This is guaranteed to return
|
||||
// valid values for everything
|
||||
lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
|
||||
{ return m_lbm_lookup.lower_bound(time); }
|
||||
};
|
||||
|
||||
/*
|
||||
List of active blocks, used by ServerEnvironment
|
||||
*/
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include <sstream>
|
||||
|
||||
#include "serverenvironment.h"
|
||||
#include "server/blockmodifier.h"
|
||||
|
||||
class TestLBMManager : public TestBase
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue